Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="3catcircus" data-source="post: 7896913" data-attributes="member: 16077"><p>And I consider "the rules informing the game world" to definitely be a problem. In previous editions, they <em>tried</em> and failed to link all of the different settings together - it isn't hard to understand the idea that each campaign setting (Oerth, Faerun, Eberron, Krynn, Athas) could all be handled together using Spelljammer within a single universe while Planescape could tie them all across. The problem was that they just produced way too much content rather than a single all-in-one setting book - even during the 3e days when WotC was smarter about market research than TSR. Part of the problem is trying to bolt-on <em>different</em> rules in different campaign settings rather than expanding or modifying the existing rules. But that isn't the fault of the campaign setting - it's the fault of a core that doesn't particular work all that well to begin with - its always been primarily designed to work in an idealized western european medieval fantasy setting with very well-define PC and NPC "roles." At its basis, it can't actually even emulate a high-fantasy Lord of the Rings. For example, going back to the earliest iterations of D&D there is no way you could emulate Gandalf wielding Glamdring and it wasn't until 5e that you can come close to doing it. Just about <em>any</em> class-less skill-based RPG rules can emulate this easily.</p><p></p><p>So - in every D&D edition, when they try to use the rules to force the campaign setting they're going to be fairly unsuccessful. 2e was a little easier in this regard because of the large emphasis on story rather than rules, but 3e and 4e are exceptionally bad - everything gets bolted on in an ever-increasing set of rules. 5e has (rules-wise) been a breath of fresh air, going back to a streamlined set of rules that allows a DM to hand-wave or make up a rule on the spot to emulate a particular effect.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 7896913, member: 16077"] And I consider "the rules informing the game world" to definitely be a problem. In previous editions, they [I]tried[/I] and failed to link all of the different settings together - it isn't hard to understand the idea that each campaign setting (Oerth, Faerun, Eberron, Krynn, Athas) could all be handled together using Spelljammer within a single universe while Planescape could tie them all across. The problem was that they just produced way too much content rather than a single all-in-one setting book - even during the 3e days when WotC was smarter about market research than TSR. Part of the problem is trying to bolt-on [I]different[/I] rules in different campaign settings rather than expanding or modifying the existing rules. But that isn't the fault of the campaign setting - it's the fault of a core that doesn't particular work all that well to begin with - its always been primarily designed to work in an idealized western european medieval fantasy setting with very well-define PC and NPC "roles." At its basis, it can't actually even emulate a high-fantasy Lord of the Rings. For example, going back to the earliest iterations of D&D there is no way you could emulate Gandalf wielding Glamdring and it wasn't until 5e that you can come close to doing it. Just about [I]any[/I] class-less skill-based RPG rules can emulate this easily. So - in every D&D edition, when they try to use the rules to force the campaign setting they're going to be fairly unsuccessful. 2e was a little easier in this regard because of the large emphasis on story rather than rules, but 3e and 4e are exceptionally bad - everything gets bolted on in an ever-increasing set of rules. 5e has (rules-wise) been a breath of fresh air, going back to a streamlined set of rules that allows a DM to hand-wave or make up a rule on the spot to emulate a particular effect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
Top