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The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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<blockquote data-quote="Istbor" data-source="post: 7898493" data-attributes="member: 6801670"><p>Pretty sure it was rhetorical. </p><p></p><p>Honestly I was excited by two reasons for this book. </p><p></p><p>One, I know nothing about the Critical Role worlds so, new stuff is always fun to me. Plus I can see how another, rather more impressive DM builds his worlds. </p><p></p><p>Two, I figured this would cause a stir here with some peeps, and I am not disappointed. </p><p></p><p></p><p>On those concerns. <em>Shrug</em> I don't live in the published adventure world. I mostly homebrew, as do any of my friends that DM. I can snip and steal anything cool for my purposes. The same as I would do with spelljammer or Dark Sun. Those settings don't move me to play in them one bit, but their ideas and bits and pieces interest me. </p><p></p><p>I am also pretty chill with letting the newest waves of D&D players and fans get something actually relevant to them. I had my times in the Forgotten Realms or Greyhawk. They were fun, but this is no longer then. </p><p></p><p>Sure, what I wanted was that Arabian nights type setting. Al-Qadim or what have you. I didn't get it, but I won't let that sour my outlook on D&D as it continues to grow in size, and appeal to a greater audience.</p></blockquote><p></p>
[QUOTE="Istbor, post: 7898493, member: 6801670"] Pretty sure it was rhetorical. Honestly I was excited by two reasons for this book. One, I know nothing about the Critical Role worlds so, new stuff is always fun to me. Plus I can see how another, rather more impressive DM builds his worlds. Two, I figured this would cause a stir here with some peeps, and I am not disappointed. On those concerns. [I]Shrug[/I] I don't live in the published adventure world. I mostly homebrew, as do any of my friends that DM. I can snip and steal anything cool for my purposes. The same as I would do with spelljammer or Dark Sun. Those settings don't move me to play in them one bit, but their ideas and bits and pieces interest me. I am also pretty chill with letting the newest waves of D&D players and fans get something actually relevant to them. I had my times in the Forgotten Realms or Greyhawk. They were fun, but this is no longer then. Sure, what I wanted was that Arabian nights type setting. Al-Qadim or what have you. I didn't get it, but I won't let that sour my outlook on D&D as it continues to grow in size, and appeal to a greater audience. [/QUOTE]
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The New D&D Book Is 'The Explorer's Guide to [Critical Role's] Wildemount!' By Matt Mercer
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