The_Gneech
Explorer
Lanefan said:I also remember "suicide" being ruled as invalid...but "die" was always in play until 3.5; the target essentially feigned death for a round on a failed save, then got up and carried on. But why limit people's options to just 5 rather bland things? What's wrong with using a Command to make someone "jump", for example, or "fly" (if target has an active flight effect, they'd use it, otherwise just stand and foolishly flap their arms like wings), or "dance", or "disrobe", or whatever? This is what I mean by micro-management; it should be up to each DM whether to allow an outside-the-box Command attempt to work or not, as what's fine with one might not be fine with another.
I've had players in my games trying to "break" spells for many years; Command has existed throughout, and has never been a problem.
I remember hearing stories of a CE cleric whose favorite pastime was to cast command on paladins to do salacious things in taverns. I'll spare you the details, but most of them involved cruder bodily functions.
-The Gneech
