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The new Disintigrate?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 958312" data-attributes="member: 3146"><p>All of that would be much more convincing if:</p><p></p><p>A. The PCs weren't constantly one failed save away from death.</p><p></p><p>B. PC wizards got enough spells that they could afford to spend the 6 or 8 high level spells/encounter that DMs seem to require before the encounter is "fun."</p><p></p><p>C. If disintegrate really did result in single spell battles. The iconic example of this compaint seems to me to be Wizardru's Winterwight succumbing to a Disintegrate in round 4 or 5 of the combat (After the PCs either failed to beat his spell resistance or he saved against every other spell that had been tossed at him). My experience with Hold Person (which regularly receives similar complaints) is the same. For the one time, it enabled a 4th level party to defeat the fiendish evil cleric in round 1, there were ten or eleven times that the enemy made his or her save or that taking out the one foe left seven others alive and kicking. PCs with huge strengths, Keen scythes and improved critical, generate similar one round combats whenevery they crit yet nobody complains about that. I see disintegrate (and hold person) as being roughly in the same category.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 958312, member: 3146"] All of that would be much more convincing if: A. The PCs weren't constantly one failed save away from death. B. PC wizards got enough spells that they could afford to spend the 6 or 8 high level spells/encounter that DMs seem to require before the encounter is "fun." C. If disintegrate really did result in single spell battles. The iconic example of this compaint seems to me to be Wizardru's Winterwight succumbing to a Disintegrate in round 4 or 5 of the combat (After the PCs either failed to beat his spell resistance or he saved against every other spell that had been tossed at him). My experience with Hold Person (which regularly receives similar complaints) is the same. For the one time, it enabled a 4th level party to defeat the fiendish evil cleric in round 1, there were ten or eleven times that the enemy made his or her save or that taking out the one foe left seven others alive and kicking. PCs with huge strengths, Keen scythes and improved critical, generate similar one round combats whenevery they crit yet nobody complains about that. I see disintegrate (and hold person) as being roughly in the same category. [/QUOTE]
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