The new Disintigrate?

Limper

First Post
So now that its does big damage it can be Empowered or Maximised right?

20d6+ 1d6/per level * 1.5 or 52.5d6 for an 8th level slot or 7d6 on a successful save.

Think its worth it?
 

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Elder-Basilisk

First Post
Maximized? Possibly. 240 points of damage will kill most NPCs if they fail their saves. (Although, against the rare monster with lousy fort saves, it's still not likely to kill it unless the creature is undead).

Empowered--probably not. 183 points of damage on average isn't likely to kill much of anything you'll be fighting when you're casting 8th level spells.

Either way, however, you have to deal with this question: If you can get your opponents to fail a (DC 16+bonus) fort save, why aren't you just casting Wierd, Wail of the Banshee, or Finger of Death (for a DC 17-19+bonus save)? And if you can't get your opponent to fail a fort save, why bother with Disintegrate?

Limper said:
So now that its does big damage it can be Empowered or Maximised right?

20d6+ 1d6/per level * 1.5 or 52.5d6 for an 8th level slot or 7d6 on a successful save.

Think its worth it?
 

Limper

First Post
Shock factor of rolling 53 dice... its rather intimidating even if statisticly its a bit light.

Weird is high DC but the two saves is problematic.
 

Ferret

Explorer
I don't see why!
Will Fort Effect
Yes N/A You disbelieve it
No Yes Looks real but doesn't effect you
No No Agh! Run away!
 

Someone

Adventurer
Re: Re: The new Disintigrate?

Elder-Basilisk said:

Either way, however, you have to deal with this question: If you can get your opponents to fail a (DC 16+bonus) fort save, why aren't you just casting Wierd, Wail of the Banshee, or Finger of Death (for a DC 17-19+bonus save)? And if you can't get your opponent to fail a fort save, why bother with Disintegrate?


Maybe because he can´t because they belong to opposite schools or is fighting constructs or other creatures immune to those spells?
 

Elder-Basilisk

First Post
Re: Re: Re: The new Disintigrate?

Opposition school of Necromancy and Illusion would be a decent reason to empower or maximize Disintegrate. Fighting undead would be another reason. (Although Sunburst and Sunbeam would probably be better, all things considered). Most high CR constructs are immune to nearly all spells though so fighting them wouldn't be a very good reason to metamagic disintegrate.

My point, however, is that characters generally have better options than an empowered or maximized disintegrate. It needs a touch attack, allows a fort save (for next to nothing), and even then may not do enough damage to kill its target. A genuine death spell cuts out two of the ways that the spell can fail (touch attack and hit points) and would have a higher DC to boot.

Someone said:
Maybe because he can´t because they belong to opposite schools or is fighting constructs or other creatures immune to those spells?
 

Destil

Explorer
Re: Re: The new Disintigrate?

Elder-Basilisk said:
Maximized? Possibly. 240 points of damage will kill most NPCs if they fail their saves. (Although, against the rare monster with lousy fort saves, it's still not likely to kill it unless the creature is undead).

Empowered--probably not. 183 points of damage on average isn't likely to kill much of anything you'll be fighting when you're casting 8th level spells.

Either way, however, you have to deal with this question: If you can get your opponents to fail a (DC 16+bonus) fort save, why aren't you just casting Wierd, Wail of the Banshee, or Finger of Death (for a DC 17-19+bonus save)? And if you can't get your opponent to fail a fort save, why bother with Disintegrate?

Agreed. Thoes most likely to make their save already have a lot of HP, 3eR just makes disentegrate twice as useless against them.
 

Lord Pendragon

First Post
Re: Re: Re: Re: The new Disintigrate?

Elder-Basilisk said:
My point, however, is that characters generally have better options than an empowered or maximized disintegrate. It needs a touch attack, allows a fort save (for next to nothing), and even then may not do enough damage to kill its target. A genuine death spell cuts out two of the ways that the spell can fail (touch attack and hit points) and would have a higher DC to boot.

And with all that in mind, I don't see why Disintegrate was changed to begin with.

*runs away*
 

Disintegrate was changed since it was blatantly better than Finger of Death. WotC had to either change it's level or change it's effects - and they wanted to change as few spell levels as possible.
 


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