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The new Disintigrate?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 958493" data-attributes="member: 1165"><p>That would be 5 high-level spells in a 5 round encounter (possibly 6 - if you use <em>improved invisibility</em> right before combat starts.</p><p></p><p></p><p></p><p>According to the DMG, 5 rounds is supposed to be the average encounter length. <em>Not <span style="color: red">two</span> rounds.</em> As a result, 5 rounds isn't "long, epick knock down drag out battles". Something like that 7 round encounter I had two weeks ago (against a bunch of wargs - I was 2nd-level) is more like it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>This two round-phenomenon is an artefact of weak high-level encounters. It's rare that a 15th-level fighter is really a CR 15, for instance, and most of the high-CR monsters have a glass jaw somewhere (low AC, a low save, etc) that means they drop out in round one to three.</p><p></p><p></p><p></p><p>Ever wonder why some people hated <em>haste</em>? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>If only if were that way. Sure, it <em>could</em> happen, but it doesn't seem to do so that often. If this happened more often (not all the time) then it would be more fun, and it would give the fighter a better chance.</p><p></p><p></p><p></p><p>Most of the high-CR creatures in the MM 3.0 didn't have these kinds of defenses - except dragons.</p><p></p><p></p><p></p><p>They're always supposed to win <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> However, they're not supopsed to "often" end the battle in round one, they're supposed to "occasionally" end the battle on round one.</p><p></p><p></p><p></p><p>There was a rumor at 3rdedition that keen might be altered. Alas, it isn't as substantiated as Shadowstar's news.</p><p></p><p>More importantly, I'd like to see a 21st-level fighter with a <em>+5 lawful flaming burst scythe</em> do 370 points of damage in oune round. Lots of high CR opponents didn't have enough hit points, just like lots of high CR opponents didn't have good enough saving throws.</p><p></p><p>We probably hear more complaints about spells than Improved Crit because the spell is more likely to knock out an opponent, regardless of it's hit points, and because a spellcaster that can knock out an opponent 50% of the time is a lot more likely to do that than a fighter who can knock out an opponent 28% of the time.</p><p></p><p></p><p></p><p>This is the meat of the matter. I haven't seen any high-level fighters using a scythe, so I hadn't had this happen to me. However, as you've pointed out, this is less likely to occur than with a save-or-die spell.</p><p></p><p>And if the fighter doesn't get lucky, he's getting pounded, putting him in worse shape before they face the BBEG. (Or maybe the cleric is using up spells healing him.) Either way, resources are being used.</p><p></p><p>(The exception is a vorpal scimitar, a cheesy weapon that is about to get a well-deserved nerf.)</p><p></p><p>PS I had a "brain fart" over <em>remove paralysis</em>, but there's still no <em>disintegrate ward</em> spell.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 958493, member: 1165"] That would be 5 high-level spells in a 5 round encounter (possibly 6 - if you use [i]improved invisibility[/i] right before combat starts. According to the DMG, 5 rounds is supposed to be the average encounter length. [i]Not [color=red]two[/color] rounds.[/i] As a result, 5 rounds isn't "long, epick knock down drag out battles". Something like that 7 round encounter I had two weeks ago (against a bunch of wargs - I was 2nd-level) is more like it :D This two round-phenomenon is an artefact of weak high-level encounters. It's rare that a 15th-level fighter is really a CR 15, for instance, and most of the high-CR monsters have a glass jaw somewhere (low AC, a low save, etc) that means they drop out in round one to three. Ever wonder why some people hated [i]haste[/i]? :D If only if were that way. Sure, it [i]could[/i] happen, but it doesn't seem to do so that often. If this happened more often (not all the time) then it would be more fun, and it would give the fighter a better chance. Most of the high-CR creatures in the MM 3.0 didn't have these kinds of defenses - except dragons. They're always supposed to win :D However, they're not supopsed to "often" end the battle in round one, they're supposed to "occasionally" end the battle on round one. There was a rumor at 3rdedition that keen might be altered. Alas, it isn't as substantiated as Shadowstar's news. More importantly, I'd like to see a 21st-level fighter with a [i]+5 lawful flaming burst scythe[/i] do 370 points of damage in oune round. Lots of high CR opponents didn't have enough hit points, just like lots of high CR opponents didn't have good enough saving throws. We probably hear more complaints about spells than Improved Crit because the spell is more likely to knock out an opponent, regardless of it's hit points, and because a spellcaster that can knock out an opponent 50% of the time is a lot more likely to do that than a fighter who can knock out an opponent 28% of the time. This is the meat of the matter. I haven't seen any high-level fighters using a scythe, so I hadn't had this happen to me. However, as you've pointed out, this is less likely to occur than with a save-or-die spell. And if the fighter doesn't get lucky, he's getting pounded, putting him in worse shape before they face the BBEG. (Or maybe the cleric is using up spells healing him.) Either way, resources are being used. (The exception is a vorpal scimitar, a cheesy weapon that is about to get a well-deserved nerf.) PS I had a "brain fart" over [i]remove paralysis[/i], but there's still no [i]disintegrate ward[/i] spell. [/QUOTE]
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