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The new Dungeons & Dragons Starter Set - and online tools?
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<blockquote data-quote="Callahan09" data-source="post: 6304209" data-attributes="member: 6721803"><p>Personally, I think pregens are *more* important to a starter set than character generation rules. That's not to say that character generation rules shouldn't be in a starter set, but it would be worse not to have pregens than it is not to have chargen.</p><p></p><p>The thing is, a starter set's purpose is to teach people how to play the game. That's it. That's what it's there for. Character generation is a way to customize the game, but it isn't *the game*. It's easier to learn the game when you're handed a pregen character and a precooked adventure that's suited to learning the basic rules of the game. Chargen and custom content come later, after a fundamental understanding of how to *play the game* has already been grasped by the new player.</p><p></p><p>A starter set will always have a place in the market, whether it's crippleware or not, if it accomplishes the goal of concisely and easily teaching a new player how to play the game and giving them some kind of adventure to enjoy so they can see what it's like to actually play the game.</p><p></p><p>If that starter set also makes the rules clear enough that DMs/players can customize it (i.e. make changes to their characters, invent their own abilities, alter the flavor to fit a setting they've dreamed up, create their own adventures, etc) and still be playing the same game, but with new content that wasn't explicitly described in the box, then I would argue it is *not* crippleware at all, even if it doesn't contain hard and fast chargen rules, but rather a sort of innate ability for the people who own the box to know enough about the game to take what's there and make it their own and still be playing the same game and not some unrecognizable homebrew.</p></blockquote><p></p>
[QUOTE="Callahan09, post: 6304209, member: 6721803"] Personally, I think pregens are *more* important to a starter set than character generation rules. That's not to say that character generation rules shouldn't be in a starter set, but it would be worse not to have pregens than it is not to have chargen. The thing is, a starter set's purpose is to teach people how to play the game. That's it. That's what it's there for. Character generation is a way to customize the game, but it isn't *the game*. It's easier to learn the game when you're handed a pregen character and a precooked adventure that's suited to learning the basic rules of the game. Chargen and custom content come later, after a fundamental understanding of how to *play the game* has already been grasped by the new player. A starter set will always have a place in the market, whether it's crippleware or not, if it accomplishes the goal of concisely and easily teaching a new player how to play the game and giving them some kind of adventure to enjoy so they can see what it's like to actually play the game. If that starter set also makes the rules clear enough that DMs/players can customize it (i.e. make changes to their characters, invent their own abilities, alter the flavor to fit a setting they've dreamed up, create their own adventures, etc) and still be playing the same game, but with new content that wasn't explicitly described in the box, then I would argue it is *not* crippleware at all, even if it doesn't contain hard and fast chargen rules, but rather a sort of innate ability for the people who own the box to know enough about the game to take what's there and make it their own and still be playing the same game and not some unrecognizable homebrew. [/QUOTE]
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