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The new Dungeons & Dragons Starter Set - and online tools?
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<blockquote data-quote="ExploderWizard" data-source="post: 6304271" data-attributes="member: 66434"><p>So because those that taught you how to play didn't teach you the basics of character creation, its ok that the starter set leave it out for new players today? </p><p></p><p></p><p></p><p></p><p>How to create your own game content is part of the core D&D experience. It doesn't mean that if you use premade content then you ARE NOT playing D&D. You don't have to make up your own stuff to be playing the game but the game is only a pale shadow of actual D&D <em>if the rulebooks didn't tell you how to do so. </em></p><p></p><p></p><p></p><p>Who says the starter set has to include all the options? It is just a basic starter. If you can generate stats, choose a class, name your character, and buy equipment it satisfies character creation. How much room would that take? </p><p></p><p></p><p></p><p>All that mechanical wankery is extra gravy that can wait for the full game. Pre-defined class features are fine for a basic intro. Of course the full game will have more.</p><p></p><p></p><p></p><p></p><p>What you are referring to is a play experience NOT a purchase. When you pay to see a movie at the theater are you buying a copy to watch whenever you want? </p><p></p><p>Its the same for a game at a Convention. You are playing an actual game but you are not <em>purchasing </em>one. How would you feel if you bought a board game that you really enjoyed, but after playing it once you were informed that in order to keep playing you had to buy an add-on that amounts to the cost of 15 copies of the game you already have?</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6304271, member: 66434"] So because those that taught you how to play didn't teach you the basics of character creation, its ok that the starter set leave it out for new players today? How to create your own game content is part of the core D&D experience. It doesn't mean that if you use premade content then you ARE NOT playing D&D. You don't have to make up your own stuff to be playing the game but the game is only a pale shadow of actual D&D [I]if the rulebooks didn't tell you how to do so. [/I] Who says the starter set has to include all the options? It is just a basic starter. If you can generate stats, choose a class, name your character, and buy equipment it satisfies character creation. How much room would that take? All that mechanical wankery is extra gravy that can wait for the full game. Pre-defined class features are fine for a basic intro. Of course the full game will have more. What you are referring to is a play experience NOT a purchase. When you pay to see a movie at the theater are you buying a copy to watch whenever you want? Its the same for a game at a Convention. You are playing an actual game but you are not [I]purchasing [/I]one. How would you feel if you bought a board game that you really enjoyed, but after playing it once you were informed that in order to keep playing you had to buy an add-on that amounts to the cost of 15 copies of the game you already have? [/QUOTE]
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