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The new Dungeons & Dragons Starter Set - and online tools?
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<blockquote data-quote="mechascorpio" data-source="post: 6305752" data-attributes="member: 68644"><p>Cost of those few (or many) pages is not the only issue. They still have to be read. They still have to be comprehended. For experienced players like us, no problem. For those completely new to role-playing (the actual target market of this box), it could be a problem. I think Mearls has said a number of times that they wanted the Starter Set to be something that players could be playing (not reading) within 10 minutes. It's aimed at the potential DM, so obviously their own pre-game investment in the rules will be more substantial, but it doesn't have to be the same for character players. Especially 3 or 4 of them at a time, all for the first time: reading the rules, comprehending the rules, referencing rules, filling out character sheets, asking questions, and so on. There is probably a substantial part of the potential market that would not feel they are yet "playing the game" at this point. So let them play the game in the box as-is, and then decide if they want to make a further investment in time, money and so on through custom character generation and custom adventures. It's not so different a philosophy employed in other hobbies, whether it's pre-painted snap together model kits, or tee ball! And, yes, there are few on this forum that want to play tee ball but we are not the target audience. Sure, many of us will buy it, and that's how these mystery extras will come into play.</p><p></p><p>I think it's exactly the right place to draw the line in the sand for a <em>Starter </em>Set. It's not a <em>Basic</em> Set. Even the Basic sets of old were not necessarily designed or considered to be the introduction to AD&D. Basic and Advanced really were two different games for a long time, two different product lines.</p></blockquote><p></p>
[QUOTE="mechascorpio, post: 6305752, member: 68644"] Cost of those few (or many) pages is not the only issue. They still have to be read. They still have to be comprehended. For experienced players like us, no problem. For those completely new to role-playing (the actual target market of this box), it could be a problem. I think Mearls has said a number of times that they wanted the Starter Set to be something that players could be playing (not reading) within 10 minutes. It's aimed at the potential DM, so obviously their own pre-game investment in the rules will be more substantial, but it doesn't have to be the same for character players. Especially 3 or 4 of them at a time, all for the first time: reading the rules, comprehending the rules, referencing rules, filling out character sheets, asking questions, and so on. There is probably a substantial part of the potential market that would not feel they are yet "playing the game" at this point. So let them play the game in the box as-is, and then decide if they want to make a further investment in time, money and so on through custom character generation and custom adventures. It's not so different a philosophy employed in other hobbies, whether it's pre-painted snap together model kits, or tee ball! And, yes, there are few on this forum that want to play tee ball but we are not the target audience. Sure, many of us will buy it, and that's how these mystery extras will come into play. I think it's exactly the right place to draw the line in the sand for a [I]Starter [/I]Set. It's not a [I]Basic[/I] Set. Even the Basic sets of old were not necessarily designed or considered to be the introduction to AD&D. Basic and Advanced really were two different games for a long time, two different product lines. [/QUOTE]
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