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<blockquote data-quote="James McMurray" data-source="post: 1131973" data-attributes="member: 743"><p>The group returns to the pool of Time, and yet again steps in. Although the viewing angle is the same, the panorama of events that plays out below them is markedly different.</p><p></p><p>Fairly rapidly they see the black tide stop and then return to the source of the river. In less than a minute subjective time, it is gone. Demihumanity slowly moves into the lands, forging deeper. This time it is the humanoid tribes that are driven out of their homelands by the onslaught of mankind. Now it is the orcs and goblinoids who are driven to the caves to hide.</p><p></p><p>Soon the people begin to build great cities, and the world begins to look much more like what they envisioned it would from the maps they have seen. </p><p></p><p>To the North, several up and coming Immortals are vying for a seat in the new pantheon, and one of the combatants lays waste to a vast stretch of land with a great rain of fire. Rather than see his people destroyed completely, the rival steps aside to allow Erythnul his place. </p><p></p><p>Most positions are not being filled with combat though, and it appears that this time around the transition is much less violent. The gods choose their heroes and set them on quests to prove their worth. Behind it all two figures watch.</p><p></p><p>One is a vast unmoving being, seemingly composed of the universe itself. Merely to look in hi direction is to quake in fear and awe at the power. He has the look of a great pair of eyes superimposed upon the world above and below them.</p><p></p><p>The smaller of the two appears highly focused on one of the groups of heroes chosen. When they find themselves unable to continue their quest, he disappears for a mere moment from his watching place, and shortly thereafter they continue down their road to divinity. None of the other gods appear to notice his absence, perhaps they don’t even know he exists.</p><p></p><p>The great entity shifts slightly, and the world ripples. The new immortals are granted their powers, and they quickly form alliances. The mysterious small figure is gone from his perch, but one of the risen gods has a faintly familiar look about him. This god calls himself Raffi, and unlike the rest of the new deities he does not immediately strive to build a faith in order to increase his own personal power.</p><p></p><p>Some of the failed heroes attempt to raid the dens of the new pantheon, and to stop the incursions the gods form together for a singular purpose: to limit humanity’s rise to power.</p><p></p><p>To do so, they place a great metaphysical cap on the world, limiting the progression of its inhabitants. For decades the world below carries on under the gods’ rule. The panoply of Greyhawk’s history plays out. Iuz rises to power in the East. The circle of Eight forms. Everything that the heroes learned during story time as youths plays out for them to see.</p><p></p><p>At least a millennium after the change, and probably more, several of the new gods join together in council. Although the heroes cannot here what these deities (including Heironious, Corollan, and several other of the lords of Good) discuss, it is shortly thereafter that the pools of power begin to pop up within the planes, including the pool of glory.</p><p></p><p>Seeing the good gods allowing the power to slip back into the world, several gods of evil also come together, and soon more pools begin to appear, among them the pool of pain and a jet black pool deep underground in the Valley of Bloodstone at the entrance to the Valley of the Mage.</p><p></p><p>Raffi, for reasons of his own, creates the pool of time, and sets it off into the flow of time itself, with only a portal to lead adventurers towards it. Shortly thereafter a powerful lich tricks Raffi into captivity, and slowly drains the divine Spark into himself, destroying Raffi in the process. Vecna, the new Lord of Secrets, has arisen.</p><p></p><p>Again the power flows into the world, and a vast Epic City forms deep in the Astral Plane. From here several gods contact different followers of theirs, sending them on missions across the multiverse.</p><p></p><p>Before they can decipher what is going on, the group finds themselves yet again in the dark cavern of the Portal through time. They quickly return to Greyhawk City and Union, to spend their newfound treasure and try to learn what is happening.</p><p></p><p>While visiting Jarla Screan, a crafter of great renown in the city of Greyhawk, their consignment ordering is interrupted. A wrenching in their gut tells them that the time stream is being toyed with, and moments later they see why: the lady they are talking to has frozen in place, as has the flickering of the continual flames which light her office.</p><p></p><p>Jarla’s skin melts away and they see Raffi, the dead god with no following, standing before them.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1131973, member: 743"] The group returns to the pool of Time, and yet again steps in. Although the viewing angle is the same, the panorama of events that plays out below them is markedly different. Fairly rapidly they see the black tide stop and then return to the source of the river. In less than a minute subjective time, it is gone. Demihumanity slowly moves into the lands, forging deeper. This time it is the humanoid tribes that are driven out of their homelands by the onslaught of mankind. Now it is the orcs and goblinoids who are driven to the caves to hide. Soon the people begin to build great cities, and the world begins to look much more like what they envisioned it would from the maps they have seen. To the North, several up and coming Immortals are vying for a seat in the new pantheon, and one of the combatants lays waste to a vast stretch of land with a great rain of fire. Rather than see his people destroyed completely, the rival steps aside to allow Erythnul his place. Most positions are not being filled with combat though, and it appears that this time around the transition is much less violent. The gods choose their heroes and set them on quests to prove their worth. Behind it all two figures watch. One is a vast unmoving being, seemingly composed of the universe itself. Merely to look in hi direction is to quake in fear and awe at the power. He has the look of a great pair of eyes superimposed upon the world above and below them. The smaller of the two appears highly focused on one of the groups of heroes chosen. When they find themselves unable to continue their quest, he disappears for a mere moment from his watching place, and shortly thereafter they continue down their road to divinity. None of the other gods appear to notice his absence, perhaps they don’t even know he exists. The great entity shifts slightly, and the world ripples. The new immortals are granted their powers, and they quickly form alliances. The mysterious small figure is gone from his perch, but one of the risen gods has a faintly familiar look about him. This god calls himself Raffi, and unlike the rest of the new deities he does not immediately strive to build a faith in order to increase his own personal power. Some of the failed heroes attempt to raid the dens of the new pantheon, and to stop the incursions the gods form together for a singular purpose: to limit humanity’s rise to power. To do so, they place a great metaphysical cap on the world, limiting the progression of its inhabitants. For decades the world below carries on under the gods’ rule. The panoply of Greyhawk’s history plays out. Iuz rises to power in the East. The circle of Eight forms. Everything that the heroes learned during story time as youths plays out for them to see. At least a millennium after the change, and probably more, several of the new gods join together in council. Although the heroes cannot here what these deities (including Heironious, Corollan, and several other of the lords of Good) discuss, it is shortly thereafter that the pools of power begin to pop up within the planes, including the pool of glory. Seeing the good gods allowing the power to slip back into the world, several gods of evil also come together, and soon more pools begin to appear, among them the pool of pain and a jet black pool deep underground in the Valley of Bloodstone at the entrance to the Valley of the Mage. Raffi, for reasons of his own, creates the pool of time, and sets it off into the flow of time itself, with only a portal to lead adventurers towards it. Shortly thereafter a powerful lich tricks Raffi into captivity, and slowly drains the divine Spark into himself, destroying Raffi in the process. Vecna, the new Lord of Secrets, has arisen. Again the power flows into the world, and a vast Epic City forms deep in the Astral Plane. From here several gods contact different followers of theirs, sending them on missions across the multiverse. Before they can decipher what is going on, the group finds themselves yet again in the dark cavern of the Portal through time. They quickly return to Greyhawk City and Union, to spend their newfound treasure and try to learn what is happening. While visiting Jarla Screan, a crafter of great renown in the city of Greyhawk, their consignment ordering is interrupted. A wrenching in their gut tells them that the time stream is being toyed with, and moments later they see why: the lady they are talking to has frozen in place, as has the flickering of the continual flames which light her office. Jarla’s skin melts away and they see Raffi, the dead god with no following, standing before them. [/QUOTE]
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