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<blockquote data-quote="James McMurray" data-source="post: 1342123" data-attributes="member: 743"><p>After resting up, the party headed back into the mines and down the one remaining tunnel. After abut an hour of walking, they knew for certain that they were heading down into the Underdark. After another half-hour the tunnel opened up into a cavern whose depths could not be plumbed by darkvision. Even the ceiling was too high up to find.</p><p></p><p>Lighting up the place with Corellan’s Daylight, the party moves out into the darkness, following along the wall. After a mile or so they find a rather large river entering he cavern, and follow it to a lake. Bumtin flies out over the lake, but finds nothing and heads back. The group follows the shore to another river, which they follow to the cavern wall, and thence back to their starting spot. </p><p></p><p>They then cross the second river they found and follow its shore back to the lake. A few miles down they find themselves in the midst of a vast patch of mushrooms. Continuing onward, they avoid several large patches of shriekers, and find themselves walking up to one of he many “animal pens” the Duergar maintain.</p><p></p><p>This one consists of several large cages holding humans and giant snails. The party moves to free the humans, and when crossbow bolts come hurtling out of the darkness, they rapidly destroy the small band of keepers and guards. Finding one alive, they revive and question him.</p><p></p><p>Meanwhile, several humans have been freed, and it is learned that they are from Bloodstone. Bumtin uses teleport to ferry them back to town. Ru Ton Pe frees the giant snails, and with his tongue of the sun and moon he speaks to them, learning of the trials they have suffered under the Duergar, and then sending them on their way.</p><p></p><p>The keeper explains to the party the location of the duergar city and the temple of Orcus that oversees the place. When asked he agrees to lead them there. Its quite obvious from his demeanor that he doesn’t care what happens to the city as long as he comes out of it ok. And despite the fact that he is quite obviously evil, he never once lies.</p><p></p><p>Bumtin turns the group invisible, and they trek off into the darkness. The invisibility is not much of a hiding place though, as the light sources they carry give away their positions quite handily. As the band comes over a small rise they see a huge army camp stretching out before them. A small group of guards moves out to ask their guide why he has lights when they are outlawed. He sticks to his truthful nature and explains that his captors and new employers had him bring them here on their way to the city. Obviously a battle erupts, and the Duergar army soon finds itself between a rock and a hot place. The hot place wins, in the form of several meteor swarms.</p><p></p><p>Having mopped up a large portion of the Duergar defenses, the party moves forward again, following a road towards the city and temple of Orcus. They fly over the city streets, Duergar staring up in wonder, and head directly towards the leering Goat Skull carved in the cavern wall. Massive double doors carved in the shape of Orcus himself show the passageway into the temple, and our invisible heroes move ever onward.</p><p></p><p>As they open the front doors, alarm bells begin to ring, and they move rapidly into a large room. The moment they cross the threshold, wracking pains twist their stomachs, and they appear, the invisibility foiled by the Unhallowed halls.</p><p></p><p>Doors open and duergar pour in, but are rapidly dispatched. A horrible thing occurs though, every time a party spellcaster attempts to cast, hidden duergar cast silence directly next to their heads. Farlight is stymied by this new tactic, but Bumtin reacts by casting all of his spells silently. The tactic helps, but even the invisibility hiding the duergar does not prevent them from rapidly dying, and the group moves onward.</p><p></p><p>A large meeting chamber just past the entry hall reveals two giant staircases leading up into the depths of the temple, and fountain of blood spraying up from the center of the room. Ru Ton Pe smashes the fountain, getting blood on himself in the process, and then the party moves back into the entry hall and through another set of double doors.</p><p></p><p>This room is flanked by two gigantic stone duergar statues. Predictably enough the statues animate and attack when the party enters the room. Ru Ton Pe’s first hit smashes aside a large chunk of stone, revealing gleaming mithral beneath. As the two supposed stone golems move their outer layer cracks and flakes away, revealing the mithral golems underneath.</p><p></p><p>OOC: I lied. One more update, and <em>then</em> I'm aught up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="James McMurray, post: 1342123, member: 743"] After resting up, the party headed back into the mines and down the one remaining tunnel. After abut an hour of walking, they knew for certain that they were heading down into the Underdark. After another half-hour the tunnel opened up into a cavern whose depths could not be plumbed by darkvision. Even the ceiling was too high up to find. Lighting up the place with Corellan’s Daylight, the party moves out into the darkness, following along the wall. After a mile or so they find a rather large river entering he cavern, and follow it to a lake. Bumtin flies out over the lake, but finds nothing and heads back. The group follows the shore to another river, which they follow to the cavern wall, and thence back to their starting spot. They then cross the second river they found and follow its shore back to the lake. A few miles down they find themselves in the midst of a vast patch of mushrooms. Continuing onward, they avoid several large patches of shriekers, and find themselves walking up to one of he many “animal pens” the Duergar maintain. This one consists of several large cages holding humans and giant snails. The party moves to free the humans, and when crossbow bolts come hurtling out of the darkness, they rapidly destroy the small band of keepers and guards. Finding one alive, they revive and question him. Meanwhile, several humans have been freed, and it is learned that they are from Bloodstone. Bumtin uses teleport to ferry them back to town. Ru Ton Pe frees the giant snails, and with his tongue of the sun and moon he speaks to them, learning of the trials they have suffered under the Duergar, and then sending them on their way. The keeper explains to the party the location of the duergar city and the temple of Orcus that oversees the place. When asked he agrees to lead them there. Its quite obvious from his demeanor that he doesn’t care what happens to the city as long as he comes out of it ok. And despite the fact that he is quite obviously evil, he never once lies. Bumtin turns the group invisible, and they trek off into the darkness. The invisibility is not much of a hiding place though, as the light sources they carry give away their positions quite handily. As the band comes over a small rise they see a huge army camp stretching out before them. A small group of guards moves out to ask their guide why he has lights when they are outlawed. He sticks to his truthful nature and explains that his captors and new employers had him bring them here on their way to the city. Obviously a battle erupts, and the Duergar army soon finds itself between a rock and a hot place. The hot place wins, in the form of several meteor swarms. Having mopped up a large portion of the Duergar defenses, the party moves forward again, following a road towards the city and temple of Orcus. They fly over the city streets, Duergar staring up in wonder, and head directly towards the leering Goat Skull carved in the cavern wall. Massive double doors carved in the shape of Orcus himself show the passageway into the temple, and our invisible heroes move ever onward. As they open the front doors, alarm bells begin to ring, and they move rapidly into a large room. The moment they cross the threshold, wracking pains twist their stomachs, and they appear, the invisibility foiled by the Unhallowed halls. Doors open and duergar pour in, but are rapidly dispatched. A horrible thing occurs though, every time a party spellcaster attempts to cast, hidden duergar cast silence directly next to their heads. Farlight is stymied by this new tactic, but Bumtin reacts by casting all of his spells silently. The tactic helps, but even the invisibility hiding the duergar does not prevent them from rapidly dying, and the group moves onward. A large meeting chamber just past the entry hall reveals two giant staircases leading up into the depths of the temple, and fountain of blood spraying up from the center of the room. Ru Ton Pe smashes the fountain, getting blood on himself in the process, and then the party moves back into the entry hall and through another set of double doors. This room is flanked by two gigantic stone duergar statues. Predictably enough the statues animate and attack when the party enters the room. Ru Ton Pe’s first hit smashes aside a large chunk of stone, revealing gleaming mithral beneath. As the two supposed stone golems move their outer layer cracks and flakes away, revealing the mithral golems underneath. OOC: I lied. One more update, and [i]then[/i] I'm aught up. :) [/QUOTE]
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