Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
Playing the Game
Story Hour
The New Epic Chronicles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James McMurray" data-source="post: 1408862" data-attributes="member: 743"><p><span style="font-family: 'Times New Roman'">Farlight’s eyes flick open and he gasps in pain. Angered and dejected, he retires for the evening to Bumtin’s Magnificent Mansion. That night he prays for forgiveness from Corellon for putting his personal vengeance over his protectorate role in the world, and vows to clear the anger from his heart and re-enter the Pool the next day, fully focused on taking out the High Priest of Orcus. St. Solliers enters his dream and warns him that the Pool is a Force, not a Tool. It draws vengeance from the user’s heart, and does not always choose whatever target is in the forethought. Farlight nods, and still desires to take the risk, even though he knows that it could pit him against the Grandfather of Assassins, someone who is probably quite capable of capturing his soul and preventing its return.</span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'">The next morning Farlight prepares himself and steps into the Pool. But it seems there is some sort of time limit on entry, and he finds himself walking across the surface of the placid black waters. The group decides to continue onward, and head towards the glittering golden corridor to the East. Through the large double doors they find a large area with several booths in it. The booths on the right are shuttered and locked, while the booths on the left are open. Two of the ones on the left contain several large kegs and rows of mugs, and one appears to be a kitchen. In the center of he room is a stairway leading upwards, with a small red velvet rope draped across.</span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'">Erebus attempts to rip the lock off of one of the shuttered booths, and then when that fails, he asked Ru Ton Pe to smash it. Although the monk is fairly certain that their primary goal, the High Priest of Orcus, is not locked in a booth, he allows the party members to talk him into opening the booths. Inside all of them is the same general scene: 1-3 chairs, a table, a safe, and a chalkboard on the wall, with unlabelled rows and columns which only hold the legends: W, L, D, 2, 4, and 6.</span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'">The ascetic shakes his head when the group asks him to open a chest with his fists, but doesn’t feel that it is his place to put hi own morality onto the shoulders of others. He barely even “tsk”s as the gnome shovels the coins and lacquered wood chips inside into his portable hole. He does balk at opening all of the safes, and the party continues onward.</span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'">Through the room they enter a large hallway which leads to a massive pit. Looking up they see a second layer of chairs to match the bleachers on the level they are at. Looking down shows a huge unwalled pit with large doors on the far end. Deciding against investigating this direction yet, they return to the booth room and slip the velvet rope off of the staircase. At the top of the stairs is a corridor with two door on the left, a door on the right, and an opening to the left.</span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'">Toshiro steps up and opens the door on the left, and is greeted with three swords slamming into his armor. He is sent reeling back on his heels and his ears ring. Looking behind he sees 40 or more figures lined up in ranks. Each figure is shorts, stocky, and fully covered from head to toe in jet black adamantine armor. Black adamantine swords and shields are in their hands. The back three ranks instead hold bows, and they send arrows into the samurai as he cries out in warning.</span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'">Erebus, Toshiro, and Ru Ton Pe move into the room, while Bumten and Farlight buff themselves. The duergar move in tight units, and arrows and sword come crashing down. The battle rages back and forth, and then Bumten gives reality an arcane <em>twist</em>. The world around him stops and what once was a raging battle is now a perfectly quiet 3-d mural. He flies into the room and erects two walls of force to cordon off the archers. But before he does, he leaves them several surprises in the form of delayed blast fireballs. He casts a few more defensive spells and then time returns to normal.</span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'">Behind the walls, a few of the archers yell out a warning to avoid the beads, and the group scatters. Only one fails to get far enough from the beads, but the explosion washes over him harmlessly and Bumten realizes that they are protected from fire. The battle rages on, and several of the duergar warriors are killed as the fight spreads out into the hallway. At least one hero would also have been killed if it were not for the protective and revitalizing magics of the priest of Corellon.</span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'">Inside the cage of force, the warriors tear holes in the walls with their swords and begin to pour into a far hallway. After another Mass Heal Farlight finds himself the primary goal of every duergar defender. Each one hurtles himself carelessly past the fighters of the party in an effort to bring the priest down. Bumtin’s magic lashes out, and this time he sees his electricity also fail to harm the elite guardians of the temple’s treasury vaults. </span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'">The main bulk of the defenders again pours into the hall, and Farlight goes down. He is not killed though, but for almost half a minute Erebus and the Duergar take turns administering to him. Erebus’s ministrations come from a Ring of Healing, whereas the dark dwarves’ bedside manners are a bit more… rugged. Bumten alls of more of the warriors, and they cut their way again through the stone walls, this time pouring out into the room above the stairwell, cutting through the stairwell wall, and jumping over the stairs into the hallway. Erebus’ magics run out, and two more sword cuts combine with an arrow to kill the priest. At this point, it dawns on the party that they are about to be overwhelmed. </span></p><p></p><p></p><p></p><p><span style="font-family: 'Times New Roman'">Looking around, they see that not even half of the warriors have been killed, and they know that without Farlight they will be unable to survive. Retreat is called, and Bumten fully walls off the area, forcing the warriors to begin assaulting the floor in an attempt to get to them. But before they can get partially through it, Erebus has grabbed up Farlight, and the group has met in the Pool room, where they teleport away to the safety of Greyhawk city.</span></p></blockquote><p></p>
[QUOTE="James McMurray, post: 1408862, member: 743"] [font=Times New Roman]Farlight’s eyes flick open and he gasps in pain. Angered and dejected, he retires for the evening to Bumtin’s Magnificent Mansion. That night he prays for forgiveness from Corellon for putting his personal vengeance over his protectorate role in the world, and vows to clear the anger from his heart and re-enter the Pool the next day, fully focused on taking out the High Priest of Orcus. St. Solliers enters his dream and warns him that the Pool is a Force, not a Tool. It draws vengeance from the user’s heart, and does not always choose whatever target is in the forethought. Farlight nods, and still desires to take the risk, even though he knows that it could pit him against the Grandfather of Assassins, someone who is probably quite capable of capturing his soul and preventing its return.[/font] [font=Times New Roman]The next morning Farlight prepares himself and steps into the Pool. But it seems there is some sort of time limit on entry, and he finds himself walking across the surface of the placid black waters. The group decides to continue onward, and head towards the glittering golden corridor to the East. Through the large double doors they find a large area with several booths in it. The booths on the right are shuttered and locked, while the booths on the left are open. Two of the ones on the left contain several large kegs and rows of mugs, and one appears to be a kitchen. In the center of he room is a stairway leading upwards, with a small red velvet rope draped across.[/font] [font=Times New Roman]Erebus attempts to rip the lock off of one of the shuttered booths, and then when that fails, he asked Ru Ton Pe to smash it. Although the monk is fairly certain that their primary goal, the High Priest of Orcus, is not locked in a booth, he allows the party members to talk him into opening the booths. Inside all of them is the same general scene: 1-3 chairs, a table, a safe, and a chalkboard on the wall, with unlabelled rows and columns which only hold the legends: W, L, D, 2, 4, and 6.[/font] [font=Times New Roman]The ascetic shakes his head when the group asks him to open a chest with his fists, but doesn’t feel that it is his place to put hi own morality onto the shoulders of others. He barely even “tsk”s as the gnome shovels the coins and lacquered wood chips inside into his portable hole. He does balk at opening all of the safes, and the party continues onward.[/font] [font=Times New Roman]Through the room they enter a large hallway which leads to a massive pit. Looking up they see a second layer of chairs to match the bleachers on the level they are at. Looking down shows a huge unwalled pit with large doors on the far end. Deciding against investigating this direction yet, they return to the booth room and slip the velvet rope off of the staircase. At the top of the stairs is a corridor with two door on the left, a door on the right, and an opening to the left.[/font] [font=Times New Roman]Toshiro steps up and opens the door on the left, and is greeted with three swords slamming into his armor. He is sent reeling back on his heels and his ears ring. Looking behind he sees 40 or more figures lined up in ranks. Each figure is shorts, stocky, and fully covered from head to toe in jet black adamantine armor. Black adamantine swords and shields are in their hands. The back three ranks instead hold bows, and they send arrows into the samurai as he cries out in warning.[/font] [font=Times New Roman]Erebus, Toshiro, and Ru Ton Pe move into the room, while Bumten and Farlight buff themselves. The duergar move in tight units, and arrows and sword come crashing down. The battle rages back and forth, and then Bumten gives reality an arcane [I]twist[/I]. The world around him stops and what once was a raging battle is now a perfectly quiet 3-d mural. He flies into the room and erects two walls of force to cordon off the archers. But before he does, he leaves them several surprises in the form of delayed blast fireballs. He casts a few more defensive spells and then time returns to normal.[/font] [font=Times New Roman]Behind the walls, a few of the archers yell out a warning to avoid the beads, and the group scatters. Only one fails to get far enough from the beads, but the explosion washes over him harmlessly and Bumten realizes that they are protected from fire. The battle rages on, and several of the duergar warriors are killed as the fight spreads out into the hallway. At least one hero would also have been killed if it were not for the protective and revitalizing magics of the priest of Corellon.[/font] [font=Times New Roman]Inside the cage of force, the warriors tear holes in the walls with their swords and begin to pour into a far hallway. After another Mass Heal Farlight finds himself the primary goal of every duergar defender. Each one hurtles himself carelessly past the fighters of the party in an effort to bring the priest down. Bumtin’s magic lashes out, and this time he sees his electricity also fail to harm the elite guardians of the temple’s treasury vaults. [/font] [font=Times New Roman]The main bulk of the defenders again pours into the hall, and Farlight goes down. He is not killed though, but for almost half a minute Erebus and the Duergar take turns administering to him. Erebus’s ministrations come from a Ring of Healing, whereas the dark dwarves’ bedside manners are a bit more… rugged. Bumten alls of more of the warriors, and they cut their way again through the stone walls, this time pouring out into the room above the stairwell, cutting through the stairwell wall, and jumping over the stairs into the hallway. Erebus’ magics run out, and two more sword cuts combine with an arrow to kill the priest. At this point, it dawns on the party that they are about to be overwhelmed. [/font] [font='Times New Roman']Looking around, they see that not even half of the warriors have been killed, and they know that without Farlight they will be unable to survive. Retreat is called, and Bumten fully walls off the area, forcing the warriors to begin assaulting the floor in an attempt to get to them. But before they can get partially through it, Erebus has grabbed up Farlight, and the group has met in the Pool room, where they teleport away to the safety of Greyhawk city.[/font] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The New Epic Chronicles
Top