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The (new) Immortals Handbook Thread
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<blockquote data-quote="Upper_Krust" data-source="post: 1978883" data-attributes="member: 326"><p>Hey all!</p><p></p><p>Okay from now on I'll try and answer all previous questions in one post, in an attempt to keep the page count down.</p><p></p><p>Hey Kavon dude! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I appreciate the lurking.</p><p></p><p>Howdy Wolv0rine! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>The Apotheosis section of the Immortals Handbook is about 50% complete, I just thought it would be easier to finish off the Bestiary first (shows what I know!).</p><p></p><p>Hey Impeesa mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well the thing is, right before all the abominations in the Bestiary is half a page explaining abominations, how to build them, expanded ability scores table (up to Titanic), all their traits and so forth. So it outlines how all abomination regeneration is defeated by the same elements as its damage reduction.</p><p></p><p>It was just a method of saving space (the abomination traits bit in the amilictli entry you can see isn't in the amilictli entry in the bestiary), I'm getting to the point where every entry (except the Golems) are at least two pages long (and thats with Monster Manual sized layout/text!)</p><p></p><p>Hey CRGreathouse matey! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>For my system, the bigger numbers. So Crown Naga would be 38, Godzilla 200, Talos 188 etc. I'll have to check over Godzillas stats - I can't recall offhand which one is the more accurate.</p><p></p><p></p><p></p><p>Hey Campbell dude! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Yes a silly oversight on my part, I knew there was a reason why I initially had things 1) Apotheosis, 2) Grimoire, 3) Bestiary, 4) Chronicle.</p><p></p><p></p><p></p><p>They will be built around WotCs spellcasting system at this juncture (I mean otherwise I'd have to include the spell system in the Bestiary!). When I finish the Grimoire I'll have them both ways.</p><p></p><p>Hello Fieari mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Glad you like it. All the monsters have at least three adventure ideas (dragons have five because of the greater CR spread), the first generally involves using the monster indirectly (for parties not tough enough to defeat the monster), the second is usually an excuse to fight it, the third is a way to challenge even more powerful parties with the monster.</p><p></p><p>The Bestiary also explains the Adventure CR groupings (eg. Mid-epic is for Levels 41-80, quasi-deities and demigods etc.)</p><p></p><p>I think the Anakim (which I'll post tomorrow) is a more approachable monster, its only CR 45.</p><p></p><p></p><p></p><p>Thanks Frukathka mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p></p><p>This is actually the 14th thread if memory serves me correct...although my memory rarely, if ever, serves me correct.</p><p></p><p></p><p></p><p>Deleted a long time ago.</p><p></p><p></p><p></p><p>Oi! You big meanie! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 1978883, member: 326"] Hey all! Okay from now on I'll try and answer all previous questions in one post, in an attempt to keep the page count down. Hey Kavon dude! :) I appreciate the lurking. Howdy Wolv0rine! :) The Apotheosis section of the Immortals Handbook is about 50% complete, I just thought it would be easier to finish off the Bestiary first (shows what I know!). Hey Impeesa mate! :) Well the thing is, right before all the abominations in the Bestiary is half a page explaining abominations, how to build them, expanded ability scores table (up to Titanic), all their traits and so forth. So it outlines how all abomination regeneration is defeated by the same elements as its damage reduction. It was just a method of saving space (the abomination traits bit in the amilictli entry you can see isn't in the amilictli entry in the bestiary), I'm getting to the point where every entry (except the Golems) are at least two pages long (and thats with Monster Manual sized layout/text!) Hey CRGreathouse matey! :) ;) For my system, the bigger numbers. So Crown Naga would be 38, Godzilla 200, Talos 188 etc. I'll have to check over Godzillas stats - I can't recall offhand which one is the more accurate. Hey Campbell dude! :) Yes a silly oversight on my part, I knew there was a reason why I initially had things 1) Apotheosis, 2) Grimoire, 3) Bestiary, 4) Chronicle. They will be built around WotCs spellcasting system at this juncture (I mean otherwise I'd have to include the spell system in the Bestiary!). When I finish the Grimoire I'll have them both ways. Hello Fieari mate! :) Glad you like it. All the monsters have at least three adventure ideas (dragons have five because of the greater CR spread), the first generally involves using the monster indirectly (for parties not tough enough to defeat the monster), the second is usually an excuse to fight it, the third is a way to challenge even more powerful parties with the monster. The Bestiary also explains the Adventure CR groupings (eg. Mid-epic is for Levels 41-80, quasi-deities and demigods etc.) I think the Anakim (which I'll post tomorrow) is a more approachable monster, its only CR 45. Thanks Frukathka mate! :) This is actually the 14th thread if memory serves me correct...although my memory rarely, if ever, serves me correct. Deleted a long time ago. Oi! You big meanie! :p [/QUOTE]
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