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The (new) Immortals Handbook Thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2142596" data-attributes="member: 326"><p>Hey Nifelhein mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>He he! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>I'm just going to circumvent one of the major stumbling blocks of the completion...in effect, Improved Spell Capacity. While innocent enough on the surface this dirty ******* has probably annoyed me more than any other facet of the Bestiary.</p><p></p><p>Spell lists for 133HD Cherubim with 66th-level cleric integrated spellcasting, 76 wisdom and 24 improved spell capacity feats are somewhat clunky under WotCs auspices.</p><p></p><p>So I am going to rig up a quick compromise (for the preview) and based on the response I'll see whether or not I retain it for the full Bestiary.</p><p></p><p>Essentially a rules-lite version of my magic system (without the frills of new types of magic).</p><p></p><p>Basically it takes the Improved Spell Capacity feat and changes it to a free metamagic slot (to avoid confusion with Improved Spell Capacity I may call this Metamagic Freedom).</p><p></p><p>So If I have 24 Metamagic Freedom feats, every spell I cast could be Heightened 24 times, or Empowered 12 times (x7 damage), or any combination of metamagic you want - based upon the metamagic feats you have (allowing metamagic to stack obviously).</p><p></p><p>The difference between this and I.S.C. is that you don't have to work out how many darn spells of each level above 9th you have - which is a bloody nightmare.</p><p></p><p>The trade off is that you have less total spells* (since I.S.C. gives you +1 spell and the chance for bonus spells due to very high ability scores). </p><p></p><p>However, the benefit is twofold. Firstly that every spell you have benefits from the full metamagic effect (if required) for each spell - in contrast to the I.S.C. which is limiting.</p><p></p><p>eg. Here is the current Cherubim Spell Numeration:</p><p></p><p>6/15/14/14/14/14/12/12/12/12/<strong>7/7/7/7/6/6/6/6/5/5/5/5/4/4/4/4/3/3/3/3/2/2/2/2</strong></p><p></p><p>Under the new regime that would become:</p><p></p><p>6/15/14/14/14/14/12/12/12/12</p><p></p><p>But instead of having x2 33rd-level spells, x2 32nd-level spells etc. You would have x12 33rd-level spells.</p><p></p><p>The second reason is that it doesn't make lower level spells obsolete. I mean, what deity is going to bother with 9th-level spells when they can cast 33rd-level spells. The choices become irrelevant. This way the actual 3rd-level spells you take (for instance) still mean something when you are 66th-level.</p><p></p><p>I just wasn't having any fun working out every individual levels spell-list, I'd much rather be working out favourite spells for the tactics sections. </p><p></p><p>By the way, I don't like the idea of this stacking with Improved Metamagic, just to let you know. Also, technically it would replace multispell as well. Instead of multispell you just stack two quickened spells. etc.</p><p></p><p>Any comments?</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2142596, member: 326"] Hey Nifelhein mate! :) He he! :D I'm just going to circumvent one of the major stumbling blocks of the completion...in effect, Improved Spell Capacity. While innocent enough on the surface this dirty ******* has probably annoyed me more than any other facet of the Bestiary. Spell lists for 133HD Cherubim with 66th-level cleric integrated spellcasting, 76 wisdom and 24 improved spell capacity feats are somewhat clunky under WotCs auspices. So I am going to rig up a quick compromise (for the preview) and based on the response I'll see whether or not I retain it for the full Bestiary. Essentially a rules-lite version of my magic system (without the frills of new types of magic). Basically it takes the Improved Spell Capacity feat and changes it to a free metamagic slot (to avoid confusion with Improved Spell Capacity I may call this Metamagic Freedom). So If I have 24 Metamagic Freedom feats, every spell I cast could be Heightened 24 times, or Empowered 12 times (x7 damage), or any combination of metamagic you want - based upon the metamagic feats you have (allowing metamagic to stack obviously). The difference between this and I.S.C. is that you don't have to work out how many darn spells of each level above 9th you have - which is a bloody nightmare. The trade off is that you have less total spells* (since I.S.C. gives you +1 spell and the chance for bonus spells due to very high ability scores). However, the benefit is twofold. Firstly that every spell you have benefits from the full metamagic effect (if required) for each spell - in contrast to the I.S.C. which is limiting. eg. Here is the current Cherubim Spell Numeration: 6/15/14/14/14/14/12/12/12/12/[B]7/7/7/7/6/6/6/6/5/5/5/5/4/4/4/4/3/3/3/3/2/2/2/2[/B] Under the new regime that would become: 6/15/14/14/14/14/12/12/12/12 But instead of having x2 33rd-level spells, x2 32nd-level spells etc. You would have x12 33rd-level spells. The second reason is that it doesn't make lower level spells obsolete. I mean, what deity is going to bother with 9th-level spells when they can cast 33rd-level spells. The choices become irrelevant. This way the actual 3rd-level spells you take (for instance) still mean something when you are 66th-level. I just wasn't having any fun working out every individual levels spell-list, I'd much rather be working out favourite spells for the tactics sections. By the way, I don't like the idea of this stacking with Improved Metamagic, just to let you know. Also, technically it would replace multispell as well. Instead of multispell you just stack two quickened spells. etc. Any comments? [/QUOTE]
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