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The (new) Immortals Handbook Thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2147679" data-attributes="member: 326"><p>Hey poilbrun matey! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p> </p><p>Well, the added power is optional. But it actually makes lower level spells valid again.</p><p></p><p>The lower number of spells saves a lot of preplanning at epic levels.</p><p></p><p>Under the official WotC rules, epic characters end up with dozens of totally worthless spells. My rules change this.</p><p></p><p>If you were actually at 60th-level under the official rules you would never consider using your low level spells, which means they become totally pointless and in fact detrimental to the game, cluttering up time.</p><p></p><p></p><p></p><p>Well lets really put that into perspective. </p><p></p><p>Throw in probably 75+ spells per day, scrolls, epic magic items (ring of wizardry anyone, rods, staves, wands), epic spells, artifacts?, cohorts, summoned monsters, and at 60th-level the Wizards familiar will probably be able to kill Pit Fiends. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The only way you can possibly run out of spells at that level is if you are tactically inept.</p><p> </p><p> </p><p></p><p>How is that possible? One spell does not do everything...even wish has limits and you are not likely to have an infinite supply of those.</p><p></p><p> </p><p></p><p>...and you are about to tell me how this doesn't apply in even greater measure to the official rules?</p><p></p><p>If my spells are:</p><p></p><p>6/15/14/14/14/14/12/12/12/12/7/7/7/7/6/6/6/6/5/5/5/5/4/4/4/4/3/3/3/3/2/2/2/2</p><p></p><p>When would I ever bother with the lowest hundred (or so) of those spells? I already have 108 spells of 10th-level or higher. Those are practically never going to run out in a given situation. The other 125 spells become practically obsolete.</p><p></p><p>With my system the difference between your worst spell and your best spell is always still going to be 9 levels. With the official rules the difference could be 20 levels, 30 levels or 40 levels.</p><p></p><p></p><p></p><p>Well first off, remember this is a quick application of my magic system, it doesn't include the new types of magic. Neither does it include the new 10th+ level spells - some mighty spells only become available at 15th-level, or 33rd-level or 100th-level etc.</p><p> </p><p></p><p></p><p>Indeed.</p><p></p><p></p><p></p><p>No apologies necessary mate, I value your opinion and constructive criticism. However I think in this case the positives of these changes FAR outweigh any perceived negatives.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2147679, member: 326"] Hey poilbrun matey! :) Well, the added power is optional. But it actually makes lower level spells valid again. The lower number of spells saves a lot of preplanning at epic levels. Under the official WotC rules, epic characters end up with dozens of totally worthless spells. My rules change this. If you were actually at 60th-level under the official rules you would never consider using your low level spells, which means they become totally pointless and in fact detrimental to the game, cluttering up time. Well lets really put that into perspective. Throw in probably 75+ spells per day, scrolls, epic magic items (ring of wizardry anyone, rods, staves, wands), epic spells, artifacts?, cohorts, summoned monsters, and at 60th-level the Wizards familiar will probably be able to kill Pit Fiends. :D The only way you can possibly run out of spells at that level is if you are tactically inept. How is that possible? One spell does not do everything...even wish has limits and you are not likely to have an infinite supply of those. ...and you are about to tell me how this doesn't apply in even greater measure to the official rules? If my spells are: 6/15/14/14/14/14/12/12/12/12/7/7/7/7/6/6/6/6/5/5/5/5/4/4/4/4/3/3/3/3/2/2/2/2 When would I ever bother with the lowest hundred (or so) of those spells? I already have 108 spells of 10th-level or higher. Those are practically never going to run out in a given situation. The other 125 spells become practically obsolete. With my system the difference between your worst spell and your best spell is always still going to be 9 levels. With the official rules the difference could be 20 levels, 30 levels or 40 levels. Well first off, remember this is a quick application of my magic system, it doesn't include the new types of magic. Neither does it include the new 10th+ level spells - some mighty spells only become available at 15th-level, or 33rd-level or 100th-level etc. Indeed. No apologies necessary mate, I value your opinion and constructive criticism. However I think in this case the positives of these changes FAR outweigh any perceived negatives. [/QUOTE]
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