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The (new) Immortals Handbook Thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2273340" data-attributes="member: 326"><p>Hey Baranovan matey! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Its not that scary, really. Its good for evil monsters, if thats not a contradiction. But its not appropriate for epic monsters who are essentially unliving annihilation.</p><p></p><p> </p><p></p><p>Exactly its an inconvenience more than a 'cross to bear'.</p><p></p><p></p><p></p><p>I like the idea of putting the fear back into epic gaming. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>Remember ANYTHING is possible at epic/immortal levels. Its only a question of how high you have to go to get 'x' ability.</p><p></p><p></p><p></p><p>Permanent damage is rated as being the equivalent of five times the power of normal damage. So either the creature will be dealing one fifth damage for the same Challenge Rating modifier or the Challenge Rating modifier for its damage will be five times greater.</p><p></p><p>Its almost silly worrying about something like that when I created a Challenge Rating/Encounter Level system SPECIFICALLY FOR THE PURPOSE OF ACCURATELY RATING EPIC/IMMORTAL PLAY! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The CR/EL system was born out of the Immortals Handbook, it wasn't simply something I was working at on the side. Did you think I would just abandon all that and start pulling challenge ratings out of a hat!? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2273340, member: 326"] Hey Baranovan matey! :) Its not that scary, really. Its good for evil monsters, if thats not a contradiction. But its not appropriate for epic monsters who are essentially unliving annihilation. Exactly its an inconvenience more than a 'cross to bear'. I like the idea of putting the fear back into epic gaming. :cool: Remember ANYTHING is possible at epic/immortal levels. Its only a question of how high you have to go to get 'x' ability. Permanent damage is rated as being the equivalent of five times the power of normal damage. So either the creature will be dealing one fifth damage for the same Challenge Rating modifier or the Challenge Rating modifier for its damage will be five times greater. Its almost silly worrying about something like that when I created a Challenge Rating/Encounter Level system SPECIFICALLY FOR THE PURPOSE OF ACCURATELY RATING EPIC/IMMORTAL PLAY! :D The CR/EL system was born out of the Immortals Handbook, it wasn't simply something I was working at on the side. Did you think I would just abandon all that and start pulling challenge ratings out of a hat!? :D [/QUOTE]
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