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The (new) Immortals Handbook Thread
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<blockquote data-quote="Baronovan" data-source="post: 2275791" data-attributes="member: 19975"><p>Hey there, U_K.</p><p></p><p></p><p></p><p>Well, we're fit to disagree here, mate. I don't know what sky "x5" fell out of, but I don't think it's enough.</p><p></p><p></p><p></p><p>Yes. Very much so. It seems too arbitrary an ability to be measured mechanically. I know that you used your better judgment on the matter, but I'm not convinced there's any solution to a permanent damage ability.</p><p></p><p></p><p></p><p>I am. As a DM and a player, this ability concerns me very much.</p><p></p><p></p><p></p><p>Show me. I might quit complaining if I can see the hows and whys of this.</p><p></p><p></p><p></p><p>This is a matter of opinion, and gauged on an arbitrary multiplier that might not fit the bill. How much playtesting has been done on this?</p><p></p><p></p><p></p><p>And for this we are all fortunate. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p></p><p>Can't wait to see them.</p><p></p><p></p><p></p><p>Well, maybe a little. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Still, the idea that this ability <em>can</em> be balanced is wholly a matter of philosophy--something you and I seem to disagree on.</p><p></p><p></p><p></p><p>Well, the primary difference here is that the player would have to completely lose to suffer the effect, not merely exchange some blows before he realizes his career is about to end, win or lose.</p><p></p><p></p><p></p><p>It was a suggestion meant primarily as emphasis to my position.</p><p></p><p></p><p></p><p>Not at all, because none of these beasties cause permanent damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I'd rather suffer such a loss by being killed and, say, losing a point of Con even with a <em>true res</em> -- something so common in an epic game that the fear will be there. Epic characters do die, and they more often than not get a <em>true res</em> to being them back flawlessly. Remove this ability and they'll be scared, I'm sure.</p><p></p><p></p><p></p><p>I work in a huge (HUUUGE) gaming store in Orlando and have paged through some of the worst OGL texts in Creation. I've also seen real quality work. Depending on the CRs of these creatures, it's one or the other and I am leaning towards the latter right now.</p><p></p><p></p><p></p><p>Naturally. I hope I haven't come across as too bitter or heated over this. I want to make my stance perfectly clear and hope to illuminate my path of logic.</p><p></p><p></p><p></p><p>At least they'd have to die (i.e. "lose unequivocally") first. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Baronovan, post: 2275791, member: 19975"] Hey there, U_K. Well, we're fit to disagree here, mate. I don't know what sky "x5" fell out of, but I don't think it's enough. Yes. Very much so. It seems too arbitrary an ability to be measured mechanically. I know that you used your better judgment on the matter, but I'm not convinced there's any solution to a permanent damage ability. I am. As a DM and a player, this ability concerns me very much. Show me. I might quit complaining if I can see the hows and whys of this. This is a matter of opinion, and gauged on an arbitrary multiplier that might not fit the bill. How much playtesting has been done on this? And for this we are all fortunate. :P Can't wait to see them. Well, maybe a little. :) Still, the idea that this ability [i]can[/i] be balanced is wholly a matter of philosophy--something you and I seem to disagree on. Well, the primary difference here is that the player would have to completely lose to suffer the effect, not merely exchange some blows before he realizes his career is about to end, win or lose. It was a suggestion meant primarily as emphasis to my position. Not at all, because none of these beasties cause permanent damage. :) I'd rather suffer such a loss by being killed and, say, losing a point of Con even with a [i]true res[/i] -- something so common in an epic game that the fear will be there. Epic characters do die, and they more often than not get a [i]true res[/i] to being them back flawlessly. Remove this ability and they'll be scared, I'm sure. I work in a huge (HUUUGE) gaming store in Orlando and have paged through some of the worst OGL texts in Creation. I've also seen real quality work. Depending on the CRs of these creatures, it's one or the other and I am leaning towards the latter right now. Naturally. I hope I haven't come across as too bitter or heated over this. I want to make my stance perfectly clear and hope to illuminate my path of logic. At least they'd have to die (i.e. "lose unequivocally") first. ;) [/QUOTE]
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