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The (new) Immortals Handbook Thread
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<blockquote data-quote="Sledge" data-source="post: 2276203" data-attributes="member: 9324"><p>Okay I think I am getting the problem with the whole CR and permanent damage issue. Permanent damage is no more risky in that combat than Vile damage. The fight is not harder with permanent than with Vile. The only difference is that permanent damage is given a higher CR so an appropriate CR creature doing permanent damage will not be as tough as a normal encounter. Permanent damage instead penalizes the characters for the next combat. All in all this seems a little confused, but what if the characters are also using temporary HP? They basically can ignore permanent damage then?</p><p>Or are temporary HP suddenly useless?</p><p>I do get the point of permanent damage. Big event in a campaign where the players have to do a dangerous task that needs doing, knowing that it will be a major risk. However the lower damage means it won't be a risk fighting the creature, just fighting anything else afterwards. Given that it is epic I doubt it will really be permanent, but I also think that creatures like this had better have a note in the writeup stating that they are just intended to be low risk encounters that weaken the party long term. In some games this can be a great thing to have the party weakened. Restoration would require an actual quest or something, not just a planehop etc etc.</p></blockquote><p></p>
[QUOTE="Sledge, post: 2276203, member: 9324"] Okay I think I am getting the problem with the whole CR and permanent damage issue. Permanent damage is no more risky in that combat than Vile damage. The fight is not harder with permanent than with Vile. The only difference is that permanent damage is given a higher CR so an appropriate CR creature doing permanent damage will not be as tough as a normal encounter. Permanent damage instead penalizes the characters for the next combat. All in all this seems a little confused, but what if the characters are also using temporary HP? They basically can ignore permanent damage then? Or are temporary HP suddenly useless? I do get the point of permanent damage. Big event in a campaign where the players have to do a dangerous task that needs doing, knowing that it will be a major risk. However the lower damage means it won't be a risk fighting the creature, just fighting anything else afterwards. Given that it is epic I doubt it will really be permanent, but I also think that creatures like this had better have a note in the writeup stating that they are just intended to be low risk encounters that weaken the party long term. In some games this can be a great thing to have the party weakened. Restoration would require an actual quest or something, not just a planehop etc etc. [/QUOTE]
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