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<blockquote data-quote="Alzrius" data-source="post: 2276599" data-attributes="member: 8461"><p>Hey U_K, </p><p></p><p>I just wanted to throw my two cents in. As a generality, I kind of look askance on permanent hit point damage also, but find permanent death easier to deal with.</p><p></p><p>For me, it's a question of what seems fair to the players. Hit points are, relatively speaking, difficult to earn, and when earned a few in number. Losing them in what could be a fairly casual encounter (relatively speaking of course!) seems like it's taking away what the PC's have worked so long so hard for. What's worse is that it can neuter a character rather badly; imagine if someone got wounded down to 3 hp before the monster was slain...would that character be fit for many more high-level games?</p><p></p><p>A contrast here is permanent level loss, which previous editions of the game had; however, that arguement fals apart since the current version of the game made it easier to avoid those (and there were always <em>restoration</em> spells).</p><p></p><p>Permanent death, on the other hand, has much more of a "you knew it was a risk, and took it anyway" feel (which is what I think you're going for with permanent damage). For one thing, permanent death isn't as immediate a threat as permanent damage, since you can always quit the field and heal up - the threat of losing your character is there, but it's remote enough to be thrilling and not terrifying (or worse, driving away your players with a sense of unfairness). Likewise, permanent death has a sense of rightness to it because that's how death really works...in a way it's almost a relief to get away from how easy it is to resurrect a character in D&D. The same isn't said for injuries (since D&D doesn't approximate lost limbs and such).</p><p></p><p>That said, I don't really care if the Bestiary has creatures that do permanent damage, as I trust how you'll do things (it helps that you're adding a way to heal it anyway), and can still see instances where I'd use them on my PC's.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 2276599, member: 8461"] Hey U_K, I just wanted to throw my two cents in. As a generality, I kind of look askance on permanent hit point damage also, but find permanent death easier to deal with. For me, it's a question of what seems fair to the players. Hit points are, relatively speaking, difficult to earn, and when earned a few in number. Losing them in what could be a fairly casual encounter (relatively speaking of course!) seems like it's taking away what the PC's have worked so long so hard for. What's worse is that it can neuter a character rather badly; imagine if someone got wounded down to 3 hp before the monster was slain...would that character be fit for many more high-level games? A contrast here is permanent level loss, which previous editions of the game had; however, that arguement fals apart since the current version of the game made it easier to avoid those (and there were always [i]restoration[/i] spells). Permanent death, on the other hand, has much more of a "you knew it was a risk, and took it anyway" feel (which is what I think you're going for with permanent damage). For one thing, permanent death isn't as immediate a threat as permanent damage, since you can always quit the field and heal up - the threat of losing your character is there, but it's remote enough to be thrilling and not terrifying (or worse, driving away your players with a sense of unfairness). Likewise, permanent death has a sense of rightness to it because that's how death really works...in a way it's almost a relief to get away from how easy it is to resurrect a character in D&D. The same isn't said for injuries (since D&D doesn't approximate lost limbs and such). That said, I don't really care if the Bestiary has creatures that do permanent damage, as I trust how you'll do things (it helps that you're adding a way to heal it anyway), and can still see instances where I'd use them on my PC's. [/QUOTE]
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