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The (new) Immortals Handbook Thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2276712" data-attributes="member: 326"><p>Heya mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Well I got the idea from the ELH (Epic Spell System), where to make a permanent effect the modifier is x5.</p><p></p><p>When tested this seemed to make sense. If you increase the modifier by more than that (for example x10) then the monster becomes pretty much irrelevant for its Challenge Rating, it will never be able to hit the opponent, so that renders the idea useless.</p><p></p><p>On average a Titan does 41 damage. For the same Challenge Rating we could have it deal 8 points of permanent damage instead. That is a massive step down, but then again as you note permanent damage is powerful. If we gave the Titan 41 permanent damage per average blow, then that would be the equivalent of a Titan dealing 205 points of normal damage per blow.</p><p></p><p></p><p></p><p>See above.</p><p></p><p></p><p></p><p>Hopefully I can help illuminate your path to logic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>I'll consider it.</p><p></p><p></p><p></p><p>The Challenge Rating system was playtested extensively so that I wouldn't have to playtest every monster.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I think it is balanced both mechanically and philosophically. You yourself mention below that it could work provided the challenge rating is balanced.</p><p></p><p></p><p></p><p>I don't think so. I think you would realise the grip of entropy immediately for what it was, especially since the wounds are not conventional at all, the areas struck disappear entirely. Also, even if you didn't know what the monster was capable of (one of the first rules of 'the Art of War' remember) you would darn well know about it a second time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Permanent death is not better than permanent damage. Temporary death is not that much of a frightening prospect for epic players.</p><p></p><p></p><p></p><p>My point was to illustrate that against certain monsters you employ different tactics, especially when the monsters are notably powerful in one area.</p><p></p><p></p><p></p><p>But why is that prefeable though!? When the principle is the same!</p><p></p><p> </p><p></p><p>The fact that resurrection is so common and constitution so prevailant means they will not be afraid of it, and the loss is a paltry one at epic level.</p><p></p><p></p><p></p><p>No epic character is going to be fearful of losing a paltry 1 level (or 2 points of constitution) at epic level from resurrection. Also people have seen energy drain and ability drain before, these are not fresh ideas.</p><p></p><p></p><p></p><p>So you're admitting it will be balanced if the challenge rating is right!?</p><p></p><p></p><p></p><p>I know mate, you seemed not unlike a concerned parent.</p><p></p><p></p><p></p><p>That could mean only a single roll of the dice though. Fortitude save vs. death etc.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2276712, member: 326"] Heya mate! :) Well I got the idea from the ELH (Epic Spell System), where to make a permanent effect the modifier is x5. When tested this seemed to make sense. If you increase the modifier by more than that (for example x10) then the monster becomes pretty much irrelevant for its Challenge Rating, it will never be able to hit the opponent, so that renders the idea useless. On average a Titan does 41 damage. For the same Challenge Rating we could have it deal 8 points of permanent damage instead. That is a massive step down, but then again as you note permanent damage is powerful. If we gave the Titan 41 permanent damage per average blow, then that would be the equivalent of a Titan dealing 205 points of normal damage per blow. See above. Hopefully I can help illuminate your path to logic. :D I'll consider it. The Challenge Rating system was playtested extensively so that I wouldn't have to playtest every monster. :) I think it is balanced both mechanically and philosophically. You yourself mention below that it could work provided the challenge rating is balanced. I don't think so. I think you would realise the grip of entropy immediately for what it was, especially since the wounds are not conventional at all, the areas struck disappear entirely. Also, even if you didn't know what the monster was capable of (one of the first rules of 'the Art of War' remember) you would darn well know about it a second time. ;) Permanent death is not better than permanent damage. Temporary death is not that much of a frightening prospect for epic players. My point was to illustrate that against certain monsters you employ different tactics, especially when the monsters are notably powerful in one area. But why is that prefeable though!? When the principle is the same! The fact that resurrection is so common and constitution so prevailant means they will not be afraid of it, and the loss is a paltry one at epic level. No epic character is going to be fearful of losing a paltry 1 level (or 2 points of constitution) at epic level from resurrection. Also people have seen energy drain and ability drain before, these are not fresh ideas. So you're admitting it will be balanced if the challenge rating is right!? I know mate, you seemed not unlike a concerned parent. That could mean only a single roll of the dice though. Fortitude save vs. death etc. [/QUOTE]
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