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The (new) Immortals Handbook Thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2277629" data-attributes="member: 326"><p>Heya mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Cheeky. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p> </p><p></p><p>So then how would you rate, say for instance, Vile Damage?</p><p></p><p></p><p></p><p>So mechanically it does exactly the same as energy drain and ability drain/loss and vile/sacred damage UNTIL such effects are restored/healed.</p><p></p><p> </p><p></p><p>See above.</p><p></p><p></p><p></p><p>I thought I already explained how do determine its new CR.</p><p></p><p></p><p></p><p>Hard, but not impossible. All we need do is determine the average after all.</p><p></p><p></p><p></p><p>Never say never. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Its powerful like that.</p><p></p><p></p><p></p><p>Permanent damage stays, it perfectly suits the creatures concerned. However I may make the miracle/wish restoration legal rather than optional...I don't want to have to foot the bill for the tissues needed to mop up all the tears here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Of course that may reduce it to a mere x4 modifier. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> </p><p></p><p>In terms of epic play thats just nothing though.</p><p></p><p></p><p></p><p>For what its worth you have given me an idea for another ability (not the above, but something similar). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Energy Drain is relatively weak, easily blocked, easily fixed and for many deities (who are immune) irrelevant. Same problem with Ability Drain/Loss.</p><p></p><p></p><p></p><p>I think it can quite easily.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2277629, member: 326"] Heya mate! :) Cheeky. :D So then how would you rate, say for instance, Vile Damage? So mechanically it does exactly the same as energy drain and ability drain/loss and vile/sacred damage UNTIL such effects are restored/healed. See above. I thought I already explained how do determine its new CR. Hard, but not impossible. All we need do is determine the average after all. Never say never. ;) Its powerful like that. Permanent damage stays, it perfectly suits the creatures concerned. However I may make the miracle/wish restoration legal rather than optional...I don't want to have to foot the bill for the tissues needed to mop up all the tears here. :D Of course that may reduce it to a mere x4 modifier. ;) In terms of epic play thats just nothing though. For what its worth you have given me an idea for another ability (not the above, but something similar). ;) Energy Drain is relatively weak, easily blocked, easily fixed and for many deities (who are immune) irrelevant. Same problem with Ability Drain/Loss. I think it can quite easily. [/QUOTE]
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The (new) Immortals Handbook Thread
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