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The (new) Immortals Handbook Thread
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<blockquote data-quote="Kalanyr" data-source="post: 2281597" data-attributes="member: 190"><p>Well to be fair I think I can explain the problem with permanent HP loss. </p><p></p><p>In 3e you can't permanently lose stat points unless your level 1 and getting raise dead or ressurection cast on you. Ability Damage and Drain are both cureable.</p><p></p><p>You can however lose levels (and this is okay because lowering your level means you're no longer you're previous level so the DM in fairness scales down the encounters and if he doesn't its still okay because your lower level means you get more XP/encounter which means that if not everyone is effected the person who was starts to catch up), this doesn't really work with lost HP, because lost HP doesn't effect your level. So you still get the feeling you should be facing appropriate monsters for your level and in that case you're effectively doomed. Its far more depressing in that sense to lose HP than levels.</p><p></p><p>Also the entropy thing vanishing bits should logically easily be cured with the regeneration spell, its entire purpose is to grow back bits that aren't there. </p><p></p><p>A level 20 character who loses 4 levels is a level 16 character, this is fair and recoverable</p><p></p><p>A level 20 character who loses 75% of his HP will always have lost 75% of his Hp comparatively to a character of the same level. And unlike the previous level 20 no matter what he does he's always weaker than a character of the same level, forever and ever and ever. I dislike the Firewight ability for the same reason. Its crippling a character without the dignity of defense. </p><p></p><p>I suppose I'd dislike a con-sucking monster on death for the same reason, its fundamentally altering the characters ability to be as powerful as his level indicates. I wouldn't mind a monster that made True Ressing have the effect of costing a level though. </p><p></p><p>I guess I'm weird and possibly my logic fails to make sense but thats my explanation.</p></blockquote><p></p>
[QUOTE="Kalanyr, post: 2281597, member: 190"] Well to be fair I think I can explain the problem with permanent HP loss. In 3e you can't permanently lose stat points unless your level 1 and getting raise dead or ressurection cast on you. Ability Damage and Drain are both cureable. You can however lose levels (and this is okay because lowering your level means you're no longer you're previous level so the DM in fairness scales down the encounters and if he doesn't its still okay because your lower level means you get more XP/encounter which means that if not everyone is effected the person who was starts to catch up), this doesn't really work with lost HP, because lost HP doesn't effect your level. So you still get the feeling you should be facing appropriate monsters for your level and in that case you're effectively doomed. Its far more depressing in that sense to lose HP than levels. Also the entropy thing vanishing bits should logically easily be cured with the regeneration spell, its entire purpose is to grow back bits that aren't there. A level 20 character who loses 4 levels is a level 16 character, this is fair and recoverable A level 20 character who loses 75% of his HP will always have lost 75% of his Hp comparatively to a character of the same level. And unlike the previous level 20 no matter what he does he's always weaker than a character of the same level, forever and ever and ever. I dislike the Firewight ability for the same reason. Its crippling a character without the dignity of defense. I suppose I'd dislike a con-sucking monster on death for the same reason, its fundamentally altering the characters ability to be as powerful as his level indicates. I wouldn't mind a monster that made True Ressing have the effect of costing a level though. I guess I'm weird and possibly my logic fails to make sense but thats my explanation. [/QUOTE]
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