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The (new) Immortals Handbook Thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2281851" data-attributes="member: 326"><p>Hey there Dyson! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>You are confusing me, the idea and application of permanent damage is straightforward...you can't heal the damage without extreme measures, its as simple as that. I haven't created any new rules to fix anything. So I don't really know what you on about here? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p> </p><p></p><p></p><p>I disagree. </p><p></p><p>Is a 20th-level Fighter with no hp broken? No. Simply dead until, in all likelihood they get the proper attention.</p><p></p><p>Is a 20th-level Fighter dropped to 3 hp with Vile Damage broken. No. Simply messed up until they get the appropriate attention.</p><p></p><p>How about a 20th-level Fighter dropped to 3 hp from normal damage, is that broken. No. Again, simply in trouble until they get the appropriate attention.</p><p></p><p>Permanent damage is no different, simply that it requires far more powerful means to recover from such damage (limited wish and wish respectively). </p><p> </p><p></p><p></p><p>For someone who doesn't even believe the book is real I appreciate your interest! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>...oh and the horse is called Sleipnir. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p> </p><p></p><p>Its a great mechanic.</p><p></p><p> </p><p></p><p>Well its clear that WotC believe that a permanent effect relates to a x5 multiplier, so that was the basis for my testing with permanent damage and as it happened, testing showed x5 to be fairly accurate and practical, as I commented on previously.</p><p></p><p>Logically permanent damage (as with any conceivable ability) must have a CR modifier, we simply have to determine what that modifier is. </p><p></p><p>If you have a case for something other than x5 (or indeed x4 with the optional restoration from limited wish/wish as standard) then I would be most happy to hear what it is...? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Of course not and that was never any part of the argument in support of the ability. </p><p></p><p>I seem to remember we resolved this angle a few days ago, though I suppose that could have been when you were on hiatus. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, as I have mentioned a few times already, I like the idea of monsters that will frighten epic and immortal players. Which to be fair, ability drain and energy drain don't really do anymore, given the propensity of ways to defeat them at such levels of power.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2281851, member: 326"] Hey there Dyson! :) You are confusing me, the idea and application of permanent damage is straightforward...you can't heal the damage without extreme measures, its as simple as that. I haven't created any new rules to fix anything. So I don't really know what you on about here? :confused: I disagree. Is a 20th-level Fighter with no hp broken? No. Simply dead until, in all likelihood they get the proper attention. Is a 20th-level Fighter dropped to 3 hp with Vile Damage broken. No. Simply messed up until they get the appropriate attention. How about a 20th-level Fighter dropped to 3 hp from normal damage, is that broken. No. Again, simply in trouble until they get the appropriate attention. Permanent damage is no different, simply that it requires far more powerful means to recover from such damage (limited wish and wish respectively). For someone who doesn't even believe the book is real I appreciate your interest! :D ...oh and the horse is called Sleipnir. :p Its a great mechanic. Well its clear that WotC believe that a permanent effect relates to a x5 multiplier, so that was the basis for my testing with permanent damage and as it happened, testing showed x5 to be fairly accurate and practical, as I commented on previously. Logically permanent damage (as with any conceivable ability) must have a CR modifier, we simply have to determine what that modifier is. If you have a case for something other than x5 (or indeed x4 with the optional restoration from limited wish/wish as standard) then I would be most happy to hear what it is...? :) Of course not and that was never any part of the argument in support of the ability. I seem to remember we resolved this angle a few days ago, though I suppose that could have been when you were on hiatus. :) That said, as I have mentioned a few times already, I like the idea of monsters that will frighten epic and immortal players. Which to be fair, ability drain and energy drain don't really do anymore, given the propensity of ways to defeat them at such levels of power. [/QUOTE]
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