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The (new) Immortals Handbook Thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2325152" data-attributes="member: 326"><p>Hey S'mon! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>CR 100+ deities or monsters are not necessarily planet destroyers.</p><p></p><p></p><p></p><p>Absolutely. Then again, you like your deities to be relatively weak. In fact, I have noticed that your deities roughly parallel my avatars/aspects, so those rules may be more to your taste.</p><p> </p><p></p><p></p><p>So your overgods are not really the planet creating, reality shaping entities from mythology that you previously mentioned were one of the primary factors in creation myths, but instead operate on a less than city-wide strata of power...if even that?</p><p></p><p> </p><p></p><p>True.</p><p></p><p> </p><p></p><p>Well remember you would have to be single classed and min/maxed to even be powerful enough.</p><p></p><p>In the Bestiary, the Arch-Deva (Greater God) can cast 21st-level spells. While a Seraphim (an Overgod/Old One) can cast 33rd-level spells. Of course I don't introduce this new more powerful facet of epic magic in the Bestiary. So a 33rd-level spell isn't going to be stasising any countries using the official rules. </p><p></p><p></p><p></p><p>If not he could certainly make a mess of one. Then again, Boccob would likely be the most powerful non-cosmic arcane spellcaster. Personally I'd say he would be casting about 40th-level spells. The maximum spell level would probably be equal to half your caster level.</p><p></p><p></p><p></p><p>I think we are spot on with 44th-level, given what you are doing with the other gods.</p><p></p><p></p><p></p><p>Certainly sounds better.</p><p></p><p></p><p></p><p>Quote:</p><p></p><p>Spells using the fortify seed grant a +1 enhancement bonus to whichever one of the following you choose:</p><p>- Any one ability score</p><p>- Any one kind of saving throw</p><p>- Spell resistance</p><p>- Natural armour</p><p></p><p>etc.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2325152, member: 326"] Hey S'mon! :) CR 100+ deities or monsters are not necessarily planet destroyers. Absolutely. Then again, you like your deities to be relatively weak. In fact, I have noticed that your deities roughly parallel my avatars/aspects, so those rules may be more to your taste. So your overgods are not really the planet creating, reality shaping entities from mythology that you previously mentioned were one of the primary factors in creation myths, but instead operate on a less than city-wide strata of power...if even that? True. Well remember you would have to be single classed and min/maxed to even be powerful enough. In the Bestiary, the Arch-Deva (Greater God) can cast 21st-level spells. While a Seraphim (an Overgod/Old One) can cast 33rd-level spells. Of course I don't introduce this new more powerful facet of epic magic in the Bestiary. So a 33rd-level spell isn't going to be stasising any countries using the official rules. If not he could certainly make a mess of one. Then again, Boccob would likely be the most powerful non-cosmic arcane spellcaster. Personally I'd say he would be casting about 40th-level spells. The maximum spell level would probably be equal to half your caster level. I think we are spot on with 44th-level, given what you are doing with the other gods. Certainly sounds better. Quote: Spells using the fortify seed grant a +1 enhancement bonus to whichever one of the following you choose: - Any one ability score - Any one kind of saving throw - Spell resistance - Natural armour etc. [/QUOTE]
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