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The (new) Immortals Handbook Thread
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<blockquote data-quote="Upper_Krust" data-source="post: 2330678" data-attributes="member: 326"><p>Hi Kerrick mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>Intersting isn't it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> </p><p></p><p>Thats okay, can't please all the people all the time...although, c'mon, who doesn't like new monsters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p> </p><p></p><p>Glad I could pique your curiousity.</p><p></p><p> </p><p></p><p>Thats a fair appraisal of the bare bones of both my system and this recent change I have hit upon. </p><p></p><p>But not necessarily true for dimensional magic, which is another facet of my system. </p><p></p><p> </p><p></p><p>This recent change is something so obvious, that its hard to see the wood for the trees. </p><p></p><p> </p><p></p><p>Tricky question to answer without blurting everything out. </p><p></p><p>I do have a system for determining spell level but I don't think its necessary to know it, to be able to use my spell system. In a similar way that you don't need to know the Challenge Rating system, before you can use the Encounter Level system.</p><p></p><p>Personally I don't like the epic spell system for a myriad number of reasons, so my spell system is not an extension or conversion of that which is in the ELH, although that said its pretty easy to convert spells over, especially given that few of the epic spells are more than mere extensions or combinations of existing spells.</p><p></p><p>I just find my approach is simpler to use, ostensibly doesn't require any new rules, it even works at non-epic levels, it puts the 'epic' back into epic gaming, its far easier for character creation (PC or NPC), it doesn't make the lower level spells redundant, its far better balanced.</p><p></p><p> </p><p></p><p>You are always going to face that dilemma if you are introducing some totally new spell property.</p><p></p><p></p><p></p><p>I'm not familiar with Earthwrack, though I admit I am curious as to why converting particular spells is giving you so much trouble? Feel free to post it here or email me the details and I'll see if I can help, although I reserve the right to keep the secrets of my system safe for now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2330678, member: 326"] Hi Kerrick mate! :) Intersting isn't it. ;) Thats okay, can't please all the people all the time...although, c'mon, who doesn't like new monsters. :p Glad I could pique your curiousity. Thats a fair appraisal of the bare bones of both my system and this recent change I have hit upon. But not necessarily true for dimensional magic, which is another facet of my system. This recent change is something so obvious, that its hard to see the wood for the trees. Tricky question to answer without blurting everything out. I do have a system for determining spell level but I don't think its necessary to know it, to be able to use my spell system. In a similar way that you don't need to know the Challenge Rating system, before you can use the Encounter Level system. Personally I don't like the epic spell system for a myriad number of reasons, so my spell system is not an extension or conversion of that which is in the ELH, although that said its pretty easy to convert spells over, especially given that few of the epic spells are more than mere extensions or combinations of existing spells. I just find my approach is simpler to use, ostensibly doesn't require any new rules, it even works at non-epic levels, it puts the 'epic' back into epic gaming, its far easier for character creation (PC or NPC), it doesn't make the lower level spells redundant, its far better balanced. You are always going to face that dilemma if you are introducing some totally new spell property. I'm not familiar with Earthwrack, though I admit I am curious as to why converting particular spells is giving you so much trouble? Feel free to post it here or email me the details and I'll see if I can help, although I reserve the right to keep the secrets of my system safe for now. ;) [/QUOTE]
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