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General Tabletop Discussion
*Dungeons & Dragons
The new playtest Exhaustion rules has already fixed the exploration pillar a lot.
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<blockquote data-quote="Lojaan" data-source="post: 8796551" data-attributes="member: 71784"><p>I like it a lot but I don't think it will impact exploration. Exploration is about "discovery", not "travel". </p><p></p><p>People be like "there is no exploration!" whereas nearly every moment that your character is actively doing something, that is not an encounter, or RP, is exploration. Rolling a perception check? Exploration. Arcana check to see what those runes mean? Exploration. Going to a temple to search it for clues? Exploration. Trying to find out who the bad guy is? Trying to find them? You get it. </p><p></p><p>Exploration is basically <em>doing the adventure, </em>and as a pillar, it is doing just fine.</p><p></p><p></p><p></p><p>Um these ideas are AMAZING. Love it. Such a great idea - sure having a long rest in an inhospitable place (cough dungeon cough) will give you back your HP, but those levels of exhaustion will start to add up fast...</p></blockquote><p></p>
[QUOTE="Lojaan, post: 8796551, member: 71784"] I like it a lot but I don't think it will impact exploration. Exploration is about "discovery", not "travel". People be like "there is no exploration!" whereas nearly every moment that your character is actively doing something, that is not an encounter, or RP, is exploration. Rolling a perception check? Exploration. Arcana check to see what those runes mean? Exploration. Going to a temple to search it for clues? Exploration. Trying to find out who the bad guy is? Trying to find them? You get it. Exploration is basically [I]doing the adventure, [/I]and as a pillar, it is doing just fine. Um these ideas are AMAZING. Love it. Such a great idea - sure having a long rest in an inhospitable place (cough dungeon cough) will give you back your HP, but those levels of exhaustion will start to add up fast... [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
The new playtest Exhaustion rules has already fixed the exploration pillar a lot.
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