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The 'New' Ranger
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<blockquote data-quote="TheCosmicKid" data-source="post: 7034062" data-attributes="member: 6683613"><p>Before accusing anyone of dishonesty, you should consider the meaning of the word "especially" and how it might reasonably be interpreted by others reading your argument. "Cake is delicious, especially when it's chocolate" != "Cake is delicious when it's chocolate".</p><p></p><p>You assumed that I was arguing against monks and druids having this feature, and you have also repeatedly cited monks and druids as reason for rangers having this feature. I was succinctly rebutting both points. That I was simply stating the obvious (though not an actual tautology) only underscores the shakiness of your assumptions.</p><p></p><p>That's like saying <em>fireball</em> is inelegant, cluttery, and a spell tax, and it'd be more elegant if sorcerers just got the ability to throw fire as a class feature. Doing the magic thing within the established mechanical framework for doing magic things is more elegant than doing the magic thing through an ad hoc entry in the class feature list.</p><p></p><p>You kidding me? You can start with any of the gazillion adaptations of <em>Journey to the West</em>, go into movies like <em>A Chinese Ghost Story</em> where it's right in the name, take a detour through the entire subgenre of jiangshi films (admittedly more zombies than ghosts, but still requiring sacred magic to deal with), and even cross the Pacific for Hollywood's take with <em>Big Trouble in Little China</em>. So yeah, monks vs. restless spirits is a big-time trope.</p><p></p><p>On the other hand, when ranger-type characters encounter restless spirits in <em>Lord of the Rings</em> or <em>Game of Thrones</em>, both of them have to acquire and use magic weapons to deal with the problem. Now, admittedly, Aragorn doesn't have an animal companion -- but Jon Snow does, and it's still the weapon rather than the wolf that's effective against the White Walkers.</p><p></p><p>So you adapt the tactics to fit the particular challenge. <em>That's the point.</em> <em>Forcecage</em> has size limits too, for what it's worth: anything that can fit into the solid-sided version can also be tripped or grappled by a Medium creature, and the barred version of course comes with its own drawbacks. It's a spell that can be very strong or not so strong, depending on the circumstances, which is what makes it interesting. If it were strong unconditionally, it would be poor game design and a spell tax.</p><p></p><p>Your argument is based on the assumption that everyone gets the key, if not always through a class feature. You call it <em>"the same thing that literally every other character is able to do 100% passively in some form or fashion"</em>.</p><p></p><p>Players making meaningful decisions.</p><p></p><p>The word "passively" is a big warning sign right there.</p><p></p><p>Then the mechanic that creates this necessity, nonmagical resistance, is bad for the game precisely because it creates this necessity and adds nothing positive to gameplay. You complain about spell tax, but what you're describing here is a <em>feature tax</em>, and you seem for some reason to be enthusiastically in favor of the situation. Fortunately for the game, nonmagical resistance does <em>not</em> create this necessity, and the beastmaster ranger, moon druid and monk would all still be interesting if they didn't get passive ways to overcome it. The monk might lose some conceptual capital because it can't realize the aforementioned monks vs. spirits trope as well as it could. But the druid would be fine, and the ranger is fine. Just like sorcerers are fine even though spell resistance is a thing. And barbarians are fine even though ranged attacks are a thing.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7034062, member: 6683613"] Before accusing anyone of dishonesty, you should consider the meaning of the word "especially" and how it might reasonably be interpreted by others reading your argument. "Cake is delicious, especially when it's chocolate" != "Cake is delicious when it's chocolate". You assumed that I was arguing against monks and druids having this feature, and you have also repeatedly cited monks and druids as reason for rangers having this feature. I was succinctly rebutting both points. That I was simply stating the obvious (though not an actual tautology) only underscores the shakiness of your assumptions. That's like saying [I]fireball[/I] is inelegant, cluttery, and a spell tax, and it'd be more elegant if sorcerers just got the ability to throw fire as a class feature. Doing the magic thing within the established mechanical framework for doing magic things is more elegant than doing the magic thing through an ad hoc entry in the class feature list. You kidding me? You can start with any of the gazillion adaptations of [I]Journey to the West[/I], go into movies like [I]A Chinese Ghost Story[/I] where it's right in the name, take a detour through the entire subgenre of jiangshi films (admittedly more zombies than ghosts, but still requiring sacred magic to deal with), and even cross the Pacific for Hollywood's take with [I]Big Trouble in Little China[/I]. So yeah, monks vs. restless spirits is a big-time trope. On the other hand, when ranger-type characters encounter restless spirits in [I]Lord of the Rings[/I] or [I]Game of Thrones[/I], both of them have to acquire and use magic weapons to deal with the problem. Now, admittedly, Aragorn doesn't have an animal companion -- but Jon Snow does, and it's still the weapon rather than the wolf that's effective against the White Walkers. So you adapt the tactics to fit the particular challenge. [I]That's the point.[/I] [I]Forcecage[/I] has size limits too, for what it's worth: anything that can fit into the solid-sided version can also be tripped or grappled by a Medium creature, and the barred version of course comes with its own drawbacks. It's a spell that can be very strong or not so strong, depending on the circumstances, which is what makes it interesting. If it were strong unconditionally, it would be poor game design and a spell tax. Your argument is based on the assumption that everyone gets the key, if not always through a class feature. You call it [I]"the same thing that literally every other character is able to do 100% passively in some form or fashion"[/I]. Players making meaningful decisions. The word "passively" is a big warning sign right there. Then the mechanic that creates this necessity, nonmagical resistance, is bad for the game precisely because it creates this necessity and adds nothing positive to gameplay. You complain about spell tax, but what you're describing here is a [I]feature tax[/I], and you seem for some reason to be enthusiastically in favor of the situation. Fortunately for the game, nonmagical resistance does [I]not[/I] create this necessity, and the beastmaster ranger, moon druid and monk would all still be interesting if they didn't get passive ways to overcome it. The monk might lose some conceptual capital because it can't realize the aforementioned monks vs. spirits trope as well as it could. But the druid would be fine, and the ranger is fine. Just like sorcerers are fine even though spell resistance is a thing. And barbarians are fine even though ranged attacks are a thing. [/QUOTE]
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