So the new Ranger has a comment block that talks about 'no multiattack'.
I'm wondering why this makes any difference when a summoned creature from other sources still gets its multiattack.
Why No Multiattack?Multiattack is a useful design tool that keeps monsters simple for the DM. It provides a boost in offense, but that boost is meant to make a beast threatening for one battle—a notion that doesn’t mesh well with a beast intended to fight with the party, rather than against it. Project Multiattack across an entire adventure, and an animal companion runs the risk of outclassing the fighters and barbarians in the party. So in story terms, your animal companion has traded in some of its ferocity (in the form of Multiattack) for better awareness and the ability to fight more effectively in concert with you.
So the new Ranger has a comment block that talks about 'no multiattack'.
I'm wondering why this makes any difference when a summoned creature from other sources still gets its multiattack.
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I don't think they need proficiency to damage;
Why? Has the animal mastered the ancient and subtle discipline of the ki strike in between learning to sit and fetch?Agree, but they DO need to have their attacks count as magical for overcoming damage resistance/immunity.
Why? Has the animal mastered the ancient and subtle discipline of the ki strike in between learning to sit and fetch?
A druid is a sanctified holy figure, very like a monk. An animal companion is just an animal companion. Any magical effect comes from the ranger. So reintroducing the magic fang spell is a much better conceptual approach here. And it's better gameplay, too -- it keeps resistance meaningful without being completely punishing.I'm thinking more along the lines of how the Moon Druid gets it for Wild Shape. Deeper magical connection with nature and all that.
A druid is a sanctified holy figure, very like a monk. An animal companion is just an animal companion. Any magical effect comes from the ranger. So reintroducing the magic fang spell is a much better conceptual approach here. And it's better gameplay, too -- it keeps resistance meaningful without being completely punishing.