Whatever, if my bear is ripping apart a freaking dragon, then it shouldn't be any more of a stretch for it to rip apart something incorporeal.
Then why do incorporeal things even have resistance in the first place? If it makes just as much sense for a bear to rip a ghost apart as a dragon, doesn't it also make just as much sense for man with a mundane sword to chop a ghost apart as a dragon? Of course not. Dragons are meat. Ghosts are not. The ghost's resistance exists to represent this dichotomy. You don't win any points by literally saying "whatever" to the physical distinction between matter and nonmatter.
Especially as I've already cast the flavor as the ranger having a nature-based magical connection with his pet.
If I cast the flavor of the sorcerer as a fire channeler, does that justify an argument that all sorcerers should get
fireball automatically, and having to select it constitutes an unconscionable spell tax? Or does it just mean I've cast the flavor of the sorcerer too narrowly?
Red herring. If you want to argue that moon druids and monks shouldn't have a feature that bypasses DR/magical, then go right ahead in some other thread, but it has nothing to do with the topic at hand.
I don't want to argue that at all. As you say later in your post, classes and subclasses have different abilities. For the ranger not to have this ability is no reason for them not to have it. And conversely, for them to have this ability is no reason for the ranger to have it.
No, it adds a meaningless obstacle to accomplish the same thing that literally every other character is able to do 100% passively in some form or fashion.
Why is having to cast a spell a "meaningless obstacle" but having to find a magic weapon not? I see both as quite meaning
ful obstacles.
Irrelevant. Certain characters are deliberately designed to be able to break DR/magical without having to find a magical weapon. Again, Moon Druid and Monk. And why are they designed that way? Because they are less likely (or not likely) to use weapons at all and thus need some sort of mechanic to let them break DR/magical.
Maybe in part, but they're also designed that way because it carries thematic water for these holy men and women to be imbued with sacred magic in their very touch. Anyone who's watched enough Hong Kong movies expects a monk to be able to punch ghosts and otherwise interact with them in a way most people can't. For a grizzled woodsman -- and not even the woodsman himself, but his furry sidekick? That's much more of a stretch.
It's clear you don't know much about spellcasters in 5e if you think they're stopped by spell resistance. They'll just use plenty of other spells where it's completely irrelevant. Like Wall of Force, Forcecage, Reverse Gravity, any spell with an attack roll as opposed to a save, and the list goes on. A character that primarily relies on physical attacks to do their damage just doesn't have those options. A character who doesn't even use weapons (or only occasionally does) is even worse off if they can't bypass DR/magical.
I didn't say they were
stopped by spell resistance. I used your words: "pretty much crippled". Resistance to nonmagic weapons doesn't
stop physical attackers either. What both traits do is force the characters to change their tactics.
This is healthy for the game. You said it yourself: the caster has to use different spells. And by the same token, the physical attacker might try disarming, tripping, or grappling. So don't try to tell me the physical attacker doesn't have options.
This makes no sense, but OK.
I'll try one more time to explain it before giving up. If I install a lock on my door, but then give everyone in town a key to that lock for free, then I should have just not installed the lock in the first place. It would have exactly the same effect for much less trouble.
Seriously? You're gonna challenge me on the principle that
class features should be interesting? Okay. Says... everybody who wants an interesting game, I guess.
And certain characters, again, one full class and one subclass (and if the beast Ranger gets edited properly, a second subclass) have those keys already. Everyone else has to work for it. Fortunately, those same everyone elses have other abilities to make up for the fact that they have to actually earn their keys. Classes and subclasses have different abilities. Moon Druids, Monks, and hopefully Beast Rangers get to bypass DR/magical without finding a magic weapon or casting a spell to do it.
Other than inserting some hopeful language about the beastmaster, it's like you're making my argument for me.
Why should the beastmaster be one of the classes that gets a free key rather than one of the classes that has to work for it? Why can't it be one of the everyone elses that have other abilities to make up for the fact that it has to actually earn its key -- keeping in mind that you're actually proposing removing one of those abilities in order to give it this ability?