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The 'New' Ranger
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<blockquote data-quote="Xeviat" data-source="post: 7035154" data-attributes="member: 57494"><p>To play devil's advocate about the game assuming the ability to get through damage resistance, I'd point you to page 277 of the DMG. There, in the CR calculator, there's a part where it tells you to effecitvely multiply a creature's HP for resistances ("especially bludgeoning, piercing, and slashing damage from nonmagical weapons", it says). This multiplier goes down as levels increase:</p><p></p><p>1-4 - x2</p><p>5-10 - x1.5</p><p>11-16 - x1.25</p><p>17+ - x1</p><p></p><p>It's almost as if they expect groups to have more and more ways of bypassing resistances as levels increase (just like they think Flight isn't a defensive advantage past level 10, when players have better ranged attacks and better access to their own flight).</p><p></p><p>I'm with [MENTION=68748]Gladius Legis[/MENTION] mostly; since the pet cannot wield weapons, and there are no baseline "magic fang amulets" that I'm aware of, I'd give them the ability to ignore DR/magic. But, like [MENTION=6683613]TheCosmicKid[/MENTION], I'd add a "magic fang" spell, because like the "magic weapon" spell, +X to hit would be a worthwhile buff on a pet if you aren't using your concentration for something else. Maybe. But, a "magic fang amulet" that allowed the wearer to bypass magic resistance would be a simple compromise too. I give out "endless quivers" to make the game simpler too.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7035154, member: 57494"] To play devil's advocate about the game assuming the ability to get through damage resistance, I'd point you to page 277 of the DMG. There, in the CR calculator, there's a part where it tells you to effecitvely multiply a creature's HP for resistances ("especially bludgeoning, piercing, and slashing damage from nonmagical weapons", it says). This multiplier goes down as levels increase: 1-4 - x2 5-10 - x1.5 11-16 - x1.25 17+ - x1 It's almost as if they expect groups to have more and more ways of bypassing resistances as levels increase (just like they think Flight isn't a defensive advantage past level 10, when players have better ranged attacks and better access to their own flight). I'm with [MENTION=68748]Gladius Legis[/MENTION] mostly; since the pet cannot wield weapons, and there are no baseline "magic fang amulets" that I'm aware of, I'd give them the ability to ignore DR/magic. But, like [MENTION=6683613]TheCosmicKid[/MENTION], I'd add a "magic fang" spell, because like the "magic weapon" spell, +X to hit would be a worthwhile buff on a pet if you aren't using your concentration for something else. Maybe. But, a "magic fang amulet" that allowed the wearer to bypass magic resistance would be a simple compromise too. I give out "endless quivers" to make the game simpler too. [/QUOTE]
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