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The New Red-Box...

Hussar offered nothing at all except an arbitrary rejection of "tradition".
Okidoki, I hadn't realized your post was meant to be in direct reply to Hussar's post.

Unless a post contains a quote, I usually read it without regarding the immediate context (hence my unfortunate tendency to wander off-topic...).

I agree that thoughtless experimentation can be as bad as blindly following traditions.
(Although, history has shown, that sometimes good things are created by pure chance. It's just not usually a good idea to rely on chance as a winning strategy ;))
 

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I just don't believe there is enough fun in beginner DM's and beginner players stumbling through the first two levels to intice them to spend more money, I mean... first impressions are everything...

Point of logic: if first impressions are everything, then surely even 2 levels is more than is needed? Surely, what would really be best would be a truly superb one-shot "quick start" product intended to be opened, read, played and run all within a single 4-hour evening... and then with a pointer to the next step in the migration path?

(Of course, I think 4e should have that too!)

Honestly, I feel like this set is marketed more towards gamers and former gamers than in actually getting new blood into the hobby...

I guess that's my disconnect with this new set, too. I mean, I would expect an Introductory Set to be aimed at new players as an introduction to the hobby. And that's certainly something I consider a vital link.

I'm just not seeing this massive market of lapsed gamers that WotC is trying to lure back. It strikes me that if they were really that keen then they mostly wouldn't be lapsed gamers... or if they were then they would really have the wherewithal to get back into it.

(Frankly, their biggest barrier would probably be finding the people to play with, but no Introductory Set can actually help with that. :) )
 

I think the design is based on several factors:

1. The box is designed with the nostalgia factor not to get current gamers to buy it for themselves (although I'm sure they wouldn't mind that) but also to get current gamers to buy it for others... "I remember the red box! I had so much fun with that... I bet Jimmy/Lisa/Paul/Fran/whoever would have a blast with a copy..." Cha-ching.

2. Similar to above, as Charles Ryan said I bet there are a lot of people who no longer game, but would more easily recognize the box, and buy it for their own Jimmy/Lisa/Paul/Fran/whoever.

3. I'm almost positive there will be info about the DDI in the thing. So with 2 levels, they learn about the books and such + how the ddi works. (two intros in one!) Plus an extra "free" level online before they ever have to buy another product.

4. The box also comes with dice, power cards, card stock tokens, a poster map, an adventure, and rules.. That's a LOT of stuff for 20 bux. (You can't just compare number of levels between products. You also have to compare the extra do-hickies it comes with.)


I think the thing is a really well thought out and designed product.
 

I think the design is based on several factors:

< snip the Cover-design discussion>

3. I'm almost positive there will be info about the DDI in the thing. So with 2 levels, they learn about the books and such + how the ddi works. (two intros in one!) Plus an extra "free" level online before they ever have to buy another product.

4. The box also comes with dice, power cards, card stock tokens, a poster map, an adventure, and rules.. That's a LOT of stuff for 20 bux. (You can't just compare number of levels between products. You also have to compare the extra do-hickies it comes with.)


I think the thing is a really well thought out and designed product.
One additional thing: player-generated characters, not pre-gens. The set is described as containing "a player’s book that uses a solitaire pick-a-path process to create a character, . . ."
I think that this offers potential players more opportunities to try the same adventure using different characters, and hence a sort of poor-man's replayability beyond that which was available in earlier starter sets that contained pre-gens only.
 

I think the design is based on several factors:

1. The box is designed with the nostalgia factor not to get current gamers to buy it for themselves (although I'm sure they wouldn't mind that) but also to get current gamers to buy it for others... "I remember the red box! I had so much fun with that... I bet Jimmy/Lisa/Paul/Fran/whoever would have a blast with a copy..." Cha-ching.

2. Similar to above, as Charles Ryan said I bet there are a lot of people who no longer game, but would more easily recognize the box, and buy it for their own Jimmy/Lisa/Paul/Fran/whoever.

So you agree this boxed set is geared towards people who have played D&D, and not necessarily towards new blood. If so then maybe it should be judged on the merits of whether it will convince current players and lapsed players to dish out for it?

3. I'm almost positive there will be info about the DDI in the thing. So with 2 levels, they learn about the books and such + how the ddi works. (two intros in one!) Plus an extra "free" level online before they ever have to buy another product.

Which is great as long as they have internet access, a netbook or computer along with the game... but not much of an argument for the product that is actually being sold... (I'm also wondering that since this set doesn't appear to have full PC creation rules... how feasible is using the character generator to advance the characters you can create with this set.)

4. The box also comes with dice, power cards, card stock tokens, a poster map, an adventure, and rules.. That's a LOT of stuff for 20 bux. (You can't just compare number of levels between products. You also have to compare the extra do-hickies it comes with.)


I think the thing is a really well thought out and designed product.

Well the "Black Dragon" 3.5 set came with painted minis, numerous reversible tiles (not a poster map), dice, pre-gens, character creation rules, an adventure, rules for 3 levels, monster cards, and so on... if anything this seems like a stepback as opposed to a step forward in basic set design.

Again, I feel that the one thing WotC won't experiment with is expanding the levels of play to give these basic/starter sets more re-play value. I mean allthe cool gidgets and gadgets in the world don't make a good rpg game... only a good DM with a good adventure and players can do that... It is my oppinion that 2 levels really isn't enough (in the modern incarnation(s) of D&D) to give the average brand new DM or Players a chance to get over their growing pains with the game and get into a rhythm with the game. Again, all IMO.
 

Will kids nowadays actually get attracted to the red box cover? I am trying to imagine being a 10year old walking along Toy's R Us and stumbling upon it.
 

Will kids nowadays actually get attracted to the red box cover? I am trying to imagine being a 10year old walking along Toy's R Us and stumbling upon it.

I'm moreso wondering why the red box would be anymore attractive to a kid than the first 4e boxed set was.
 

I'm moreso wondering why the red box would be anymore attractive to a kid than the first 4e boxed set was.

That is what I am wondering as well. It does seem the whole red box is geared towards nostalgia (parents buying it for their kids) rather than a kid picking it up himself.
 

FWIW, two levels is enough to get you through something as long as KotS. It's a lot of content, really. Assuming 3 encounters per week, 20 encounters to level, that's 6 or 7 weeks to reach a point where you could level up to 3. And even then, you can keep playing, you just can't level up. ;)
 

So you agree this boxed set is geared towards people who have played D&D, and not necessarily towards new blood. If so then maybe it should be judged on the merits of whether it will convince current players and lapsed players to dish out for it?

It's not an "either or" argument. It's both. It's geared towards new players with elements that are attractive to old hats as well.

Which is great as long as they have internet access, a netbook or computer along with the game... but not much of an argument for the product that is actually being sold... (I'm also wondering that since this set doesn't appear to have full PC creation rules... how feasible is using the character generator to advance the characters you can create with this set.)

My guess is they are assuming most of their current customers will have some form of internet access. Just as most video game manufacturers these days seem to assume we have the console hooked up to the net.

If you check out D&D Insider you get a free level to play. A bonus and just a little taste of what "insiders" get. Same way they market video games with talk about online content.

It's the way of the world these days.

Since they talk about going directly from this boxed set into the other essentials products, I'm sure the CB will integrate just fine.


Well the "Black Dragon" 3.5 set came with painted minis, numerous reversible tiles (not a poster map), dice, pre-gens, character creation rules, an adventure, rules for 3 levels, monster cards, and so on... if anything this seems like a stepback as opposed to a step forward in basic set design.

It was also more expensive.

Do we know if it worked well to bring in new gamers?

How well did it tie in with the existing game? IE was there an easy way to go from this into the full game?

With this red-box it's tied into their essentials line, so you also have to factor that into the product. This plus essentials makes it easy, and the path clear to new players.

Again, I feel that the one thing WotC won't experiment with is expanding the levels of play to give these basic/starter sets more re-play value. I mean allthe cool gidgets and gadgets in the world don't make a good rpg game...

Sure, but they're part of the game, so not having everything you need to play when you get a starter set would be a real turn off for a lot of potential players, and the person purchasing the product for them. "Batteries not included?!?!?!"

All those things add cost though.

With this product, all you need to do is give them a low cost (all things considered) entry into the game.

20 bux to start. Then if you enjoy the experience, you move on to either the players essentials, or the dm essentials depending on what you want to do.

Again you have to remember this red-box isn't a stand alone product. It's part of a larger scale plan for easing entry into the hobby.

With the previous begginer set, it felt like 'Hey wanna try D&D here's an intro... like it? Buy the real game!"

With the new set + essentials it's more like like it? Here's how to continue into the game.

only a good DM with a good adventure and players can do that... It is my oppinion that 2 levels really isn't enough (in the modern incarnation(s) of D&D) to give the average brand new DM or Players a chance to get over their growing pains with the game and get into a rhythm with the game. Again, all IMO.

Well, you're perfectly welcome to your opinions, but I disagree.

Honestly I think most potential players will form an opinion within the first couple of play experiences. (Just like the game demos you get for say xbox... Most people form an opinion pretty quickly, and either decide they want the full game, or move on.)
 

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