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The New Savage Worlds Is Storming Kickstarter
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<blockquote data-quote="dco" data-source="post: 7761471"><p>Combat: There is initiative that runs faster than it seems but it's slower than avoiding an initiative phase each round like a lot of other games. Anyone can attack up to 3 or 6 times using rapid attack, those attacks are open ended so they can involve more than rolling dice one time for each attack. You still can do more actions on the round like test of wills, etc. Edges can give you more attacks like counterattack and first strike. There are oportunity attacks or rolls to avoid them if you have some edge. Defenders can decide to roll full defense. Damage is open ended and it also can involve more dice rolling. You can add possible re-rolls and soak rolls to resist damage, stun locks that only makes the fight have more rounds, a bit chunk of math with cover, illumination, edges, combat maneuvers...</p><p></p><p>Compared to this there are games where you don't roll initiative each round, you have 1 or 2 actions, don't roll dice various times, don't have rerolls or rolls to see how much damage do you resist, etc. The only thing that looks fast with Savage Worlds is to give extras only one wound.</p><p></p><p>That's combat, then you have things like chases, if I remember well you have a x set of rounds, people roll dice, get cards, depending on the cards they have to roll different things or they cant do anything, when the round finish if all stays the same people escaped. That was slow for us and completely looked like a mini game.</p><p></p><p>Skills: You have to find the type of dice, roll, perhaps roll more times, perhaps reroll...</p><p></p><p>Magic: Like most systems opposed rolls or attack rolls for attacking spells, but buffs and other spells need a roll to see if you succeed, fail or raise contrary to a lot of other systems where it goes faster.</p><p></p><p>I only see and experience a bunch of options that don't make the game very fast, perhaps if I compare it to when I played Rolemaster, but we were already fast with it and it would be faster if we made most enemies with 10hp.</p></blockquote><p></p>
[QUOTE="dco, post: 7761471"] Combat: There is initiative that runs faster than it seems but it's slower than avoiding an initiative phase each round like a lot of other games. Anyone can attack up to 3 or 6 times using rapid attack, those attacks are open ended so they can involve more than rolling dice one time for each attack. You still can do more actions on the round like test of wills, etc. Edges can give you more attacks like counterattack and first strike. There are oportunity attacks or rolls to avoid them if you have some edge. Defenders can decide to roll full defense. Damage is open ended and it also can involve more dice rolling. You can add possible re-rolls and soak rolls to resist damage, stun locks that only makes the fight have more rounds, a bit chunk of math with cover, illumination, edges, combat maneuvers... Compared to this there are games where you don't roll initiative each round, you have 1 or 2 actions, don't roll dice various times, don't have rerolls or rolls to see how much damage do you resist, etc. The only thing that looks fast with Savage Worlds is to give extras only one wound. That's combat, then you have things like chases, if I remember well you have a x set of rounds, people roll dice, get cards, depending on the cards they have to roll different things or they cant do anything, when the round finish if all stays the same people escaped. That was slow for us and completely looked like a mini game. Skills: You have to find the type of dice, roll, perhaps roll more times, perhaps reroll... Magic: Like most systems opposed rolls or attack rolls for attacking spells, but buffs and other spells need a roll to see if you succeed, fail or raise contrary to a lot of other systems where it goes faster. I only see and experience a bunch of options that don't make the game very fast, perhaps if I compare it to when I played Rolemaster, but we were already fast with it and it would be faster if we made most enemies with 10hp. [/QUOTE]
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