Ravingdork
Explorer
I have made serious revisions to the spell. Please review it and inform me if I missed anything important. And, as always, give me your opinions and critisms.
SOUL’S FURY
Necromancy [Force]
Level: Clr 9, Sor/Wiz 9
Components: V, S, F/DF, XP
Casting Time: 1 full round
Range: Personal (see text)
Effect: A physical manifestation of the caster’s soul (see text)
Duration: 1 minute/ 2 levels (D) (see text)
Saving Throw: None (see text)
Spell Resistance: None (see text)
You transfer your mind and soul into a deadly projection of yourself (a physical manifestation of your soul). This has several effects as noted below:
· Your body falls prone, becoming a lifeless corpse.
· You create a magical incorporeal force effect that appears adjacent to your body. It is a physical manifestation of your soul—thus it looks just like you except that it glows a bright blue with the illumination of a torch (20 ft. radius). Your projection has the same number of Hit Points and effective Hit Dice as you before the casting of this spell, a base AC of 20 (Deflection +10) modified for your size, and your Base Attack Bonus modified by your size and Dexterity modifier. Your projection can fly up to 120 feet as a move equivalent action but cannot take a run or charge action (your projection is not capable of other forms of movement except flight). It does not have access to any of your spells, spell-like abilities, supernatural abilities, or equipment (any apparent equipment is non-functional). You control the projection and can sense the environment around it as if it were your own body. Since the projection is incorporeal, you can do all the things common to all incorporeal creatures such as move silently, go through corporeal objects, use ghost touch equipment, etc.; since your projection is also made of force, it can block, strike at, or otherwise interact with other incorporeal creatures. You still cannot interact with corporeal objects and creatures however.
· You, in your projected form, gain the supernatural ability to emit multiple explosive beams of searing blue-white energy that deal 1d6 damage per caster level (maximum 25d6 damage). You may divide this damage up among any number of beams as you wish (minimum 1d6 per beam). You may attack any number of targets (but not more targets than you have beams) so long as they are within 30 ft. of each other. This requires a ranged touch attack to hit and it must overcome any spell resistance to successfully deal damage. You may use this attack form once per round as a standard action. Your beams have a range increment of 50 feet. This ability is an exception to the rule of not being able to use supernatural abilities.
There is no limit to where your projection may go so long as it remains on the same plane of existence. Anything that could affect a Bigby’s Hand spell or a Wall of Force spell, may also effect your projection in the same manner so long as it can also affect incorporeal creatures. If your projection is ever destroyed, your physical body mutilated to such an extent that a soul would not be able to return to it, or either your projection or body removed from the same plane, you are considered slain (unless the projection itself was destroyed, you may act normally until the end of the spell regardless of being slain). Despite the apparent destruction of your soul, you may be resurrected normally.
If the projection is dispelled (either by you or by a Dispel Magic spell), or the spell’s duration runs out, your corpse returns to life and you may begin to act normally (the returning of your soul cannot be prevented by any mortal means).
Arcane Focus: A perfect blue or blue-white diamond worth 8,000gp
XP Cost: 1,000
You know waht? You guys are really rude. Out of the eight individual forums I have posted this on, you guys are the only ones who don't seem to care (you haven't replied yet).
SOUL’S FURY
Necromancy [Force]
Level: Clr 9, Sor/Wiz 9
Components: V, S, F/DF, XP
Casting Time: 1 full round
Range: Personal (see text)
Effect: A physical manifestation of the caster’s soul (see text)
Duration: 1 minute/ 2 levels (D) (see text)
Saving Throw: None (see text)
Spell Resistance: None (see text)
You transfer your mind and soul into a deadly projection of yourself (a physical manifestation of your soul). This has several effects as noted below:
· Your body falls prone, becoming a lifeless corpse.
· You create a magical incorporeal force effect that appears adjacent to your body. It is a physical manifestation of your soul—thus it looks just like you except that it glows a bright blue with the illumination of a torch (20 ft. radius). Your projection has the same number of Hit Points and effective Hit Dice as you before the casting of this spell, a base AC of 20 (Deflection +10) modified for your size, and your Base Attack Bonus modified by your size and Dexterity modifier. Your projection can fly up to 120 feet as a move equivalent action but cannot take a run or charge action (your projection is not capable of other forms of movement except flight). It does not have access to any of your spells, spell-like abilities, supernatural abilities, or equipment (any apparent equipment is non-functional). You control the projection and can sense the environment around it as if it were your own body. Since the projection is incorporeal, you can do all the things common to all incorporeal creatures such as move silently, go through corporeal objects, use ghost touch equipment, etc.; since your projection is also made of force, it can block, strike at, or otherwise interact with other incorporeal creatures. You still cannot interact with corporeal objects and creatures however.
· You, in your projected form, gain the supernatural ability to emit multiple explosive beams of searing blue-white energy that deal 1d6 damage per caster level (maximum 25d6 damage). You may divide this damage up among any number of beams as you wish (minimum 1d6 per beam). You may attack any number of targets (but not more targets than you have beams) so long as they are within 30 ft. of each other. This requires a ranged touch attack to hit and it must overcome any spell resistance to successfully deal damage. You may use this attack form once per round as a standard action. Your beams have a range increment of 50 feet. This ability is an exception to the rule of not being able to use supernatural abilities.
There is no limit to where your projection may go so long as it remains on the same plane of existence. Anything that could affect a Bigby’s Hand spell or a Wall of Force spell, may also effect your projection in the same manner so long as it can also affect incorporeal creatures. If your projection is ever destroyed, your physical body mutilated to such an extent that a soul would not be able to return to it, or either your projection or body removed from the same plane, you are considered slain (unless the projection itself was destroyed, you may act normally until the end of the spell regardless of being slain). Despite the apparent destruction of your soul, you may be resurrected normally.
If the projection is dispelled (either by you or by a Dispel Magic spell), or the spell’s duration runs out, your corpse returns to life and you may begin to act normally (the returning of your soul cannot be prevented by any mortal means).
Arcane Focus: A perfect blue or blue-white diamond worth 8,000gp
XP Cost: 1,000
You know waht? You guys are really rude. Out of the eight individual forums I have posted this on, you guys are the only ones who don't seem to care (you haven't replied yet).
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