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<blockquote data-quote="trancejeremy" data-source="post: 38288" data-attributes="member: 924"><p>The trouble I've always had with race books is that they well, don't really work very well. You pretty much have to have a campaign that has the same basic premise that the author of the book was from.</p><p></p><p>I mean, take elves. Just what are they like?</p><p></p><p></p><p>In the original D&D, you had grey elves, which were straight out of Spenser's Faerie Queen. High elves were somewhat vaguely defined, and wood elves, who live more or less like the smurfs. </p><p></p><p>3E seems to make the latter the default for elves. (Live in the woods, dance around, are artistic, etc)</p><p></p><p>In my own campaign setting, elves are sort of a combination of real world elves, those of James Blaylocks (in the Elfin Ship), and Michael Moorcock's Melniboneans (which are also based on real world elves, but more decadent).</p><p></p><p>In the Sovereign Stone setting, which is probably my favorite, Elves are a lot like the Japanese. </p><p></p><p>I'm not entirely sure if Kalamar has elves. But they seem rather reclusive.</p><p></p><p>The Forgotten Realms has gold and moon elves, I think. They don't really fit the pattern of what regular D&D elves are like.</p><p></p><p>Dark Sun has nomadic elves. Mystara has all sorts of elves, none of which are really that much like the default elves. Birthright has elves that are strongly reclusive and hate humans (and are woodsy).</p><p></p><p>Presumably the race books will use the D&D defaults. Which is fine for some people, but probably not even most, I think.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 38288, member: 924"] The trouble I've always had with race books is that they well, don't really work very well. You pretty much have to have a campaign that has the same basic premise that the author of the book was from. I mean, take elves. Just what are they like? In the original D&D, you had grey elves, which were straight out of Spenser's Faerie Queen. High elves were somewhat vaguely defined, and wood elves, who live more or less like the smurfs. 3E seems to make the latter the default for elves. (Live in the woods, dance around, are artistic, etc) In my own campaign setting, elves are sort of a combination of real world elves, those of James Blaylocks (in the Elfin Ship), and Michael Moorcock's Melniboneans (which are also based on real world elves, but more decadent). In the Sovereign Stone setting, which is probably my favorite, Elves are a lot like the Japanese. I'm not entirely sure if Kalamar has elves. But they seem rather reclusive. The Forgotten Realms has gold and moon elves, I think. They don't really fit the pattern of what regular D&D elves are like. Dark Sun has nomadic elves. Mystara has all sorts of elves, none of which are really that much like the default elves. Birthright has elves that are strongly reclusive and hate humans (and are woodsy). Presumably the race books will use the D&D defaults. Which is fine for some people, but probably not even most, I think. [/QUOTE]
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