The Next Dungeons & Dragons Storyline Will Be...

And the new storyline for Dungeons & Dragons 5th Edition is...

And the new storyline for Dungeons & Dragons 5th Edition is...


Waterdeep: Dragon Heist! The plot will focus on an urban treasure hunt and a focus on urban and city-based adventures with special rules for running games in that environment. The adventure itself will have variable goals and antagonists similar to the original I6: Ravenloft module, where the DM chooses what "villain" will be the secret villain of the campaign, which will change outcomes of various events. The adventure itself will also have downtime built into the adventure along with the ability to own property in Waterdeep. The adventure for Level 1-5 will be released on September 18, 2018, with an MSRP of $49.95.

A second announcement is anticipated later this weekend, as the product codenamed "Catacombs" has a release date of November 20 and is also a 256-page hardcover book. This would make Waterdeep: Dragon Heist the codename "Broadway" (which also had a custom dice release announced for solicitation last year with the other products, including "Marathon" which turned out to be Mordenkainen's Tome of Foes).


Wizards of the coast made the announcement as part of a weekend-long live streaming event on their Twitch channel, "Stream of Many Eyes". Other products announced during the live stream include updates to the Neverwinter MMO and its Barovia expansion, a new official history artbook about Dungeons & Dragons with images throughout the history of the game, and a new series of boxed sets with props and handouts for published adventures released so far as well as for Waterdeep: Dragon Heist.

This article will be updated with more information as the Wizards of the Coast live stream continues.
 

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Darryl Mott

Darryl Mott


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Someone in chat said it was for levels 1-20. Did one of the presenters say that?

I didn’t catch the last 10-15 minute of th round table, but prior to that I didn’t hear level range mentioned. HOWEVER, it might be flexible especially since it’s much less dungeon based and more directly competing against rivals that likely scale with you. A big hint in this direction is Jeremy Crawford specifically mentioned it starts with an intro quest and then a downtime pause that could last “weeks, months, or even years” and a DM could fit an entire adventure or other campaign in there before the main heist story starts, implying you could possibly play an entirely other one of the 5e adventures before starting this OR start it right away at low level. They (Jeremy again??) also mentioned you could focus very tightly on just the heist and treasure hunt and play it as a rather short adventure, or expand it with various quests throughout Waterdeep to make it much longer.

All those seem to point to it being scale-able and very flexible.
 

From Perkin's Twitter feed:

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pukunui

Legend
AH I wish they had the player levels on the cover.
I know what levels the playtest version was for, but I'm yet to find an official announcement about the final version's level spread. I will keep looking.

EDIT: Chris Perkins just tweeted: "Level details to come over the course of the weekend."
 
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Nice artwork!

I see an Apparatus of Kwalish in that first one!

And I'm curious... and a bit apprehensive... to find out the story behind fetish-gear pirate...
 




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