Pathfinder 1E The next thing I would like to see announced is....

Evenglare

Adventurer
Some sort of cosmology guide. Half the book would go into the different basic D&D planes and the other half would be how to create your own gods, planes, and how to create unique world properties in the cosmos via mythology, for instance take a look at the nordic mythology explaining how Jogmundar wraps around the world keeping the seas from spilling out, and other stuff like that. Cosmic ships would be nice as well.
 

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I want to see more setting less rules. Pathfinder gets to bogged down in all these new feats and spells spread over dozens of books. I don't even buy the rule oriented books any more and in fact got rid of a few of them. I think the next Adventure PAth we do is going to be with a simpler game system.
 



I wouldn't mind a revised an expanded Guide to the Great Beyond.
That would make a very good campaign setting hardcover for 2016.

That would be totally awesome. shemmysmile.gif

No, I don't have any insight here. But I still it would be an awesome idea.
 

I would like to see another NPC Guide. Only this time, brimming with the more common type folk one encounters on a day to day basis. The blacksmith, the farmer, the inn keeper, the stable-hand, etc. I know that there are some in the GameMastery Guide but I would love to see more. No base classes, just the common folk. Something I could use to fill a town or a village with.
 

I would like to see another NPC Guide. Only this time, brimming with the more common type folk one encounters on a day to day basis. The blacksmith, the farmer, the inn keeper, the stable-hand, etc. I know that there are some in the GameMastery Guide but I would love to see more. No base classes, just the common folk. Something I could use to fill a town or a village with.

In the earlier days of 3e a PDF company put of a hugely useful product that was titled something like Everyone Else. It had stats for the NPCs you are asking about here. For basic characters like these the switch from 3e to Pathfinder should make them still useful.
 


I want to see more setting less rules. Pathfinder gets to bogged down in all these new feats and spells spread over dozens of books. I don't even buy the rule oriented books any more and in fact got rid of a few of them. I think the next Adventure PAth we do is going to be with a simpler game system.

My group and I kind of agree. The APs are very interesting and they have a lot of good ideas in their books, but the number of Feats/Traits is ridiculous and our group dislikes pretty much every single variant rule system they've come up with in their books and APs. Like Armor as DR, Caravan Rules, Downtime Rules, Kingdom Building Rules, Mass Combat Rules, Mythic Rules...
 

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