Ganymede81
First Post
Any other ideas for the non-barbarian barbarian?
The Path of the Berserker does a good job of representing non-savage barbarians, in the same way the Battlemaster is good at representing knights, samurai, and swashbucklers.
Any other ideas for the non-barbarian barbarian?
I disagree. Re-skinning was less applicable in classic D&D, for example - 2e even had a spell, Sense Shifting, to make re-skinning happen with spells, mechanically (3e had a feat, Spell Thematics, to a similar end). AFAIK, 5e retained the 3e convention of letting players describe their PCs and gear, so the door to re-skinning equipment and even, to an extent, race, remains open. 4e expanded that to 'powers' (and almost everything was 'powers') segregating natural-language 'fluff' from keyword-heavy jargon 'rules text,' but 5e has pulled back from those excesses. Fluff and crunch are more closely intertwined, classes and their abilities and spells, better differentiated, and language more natural, as a result. And, yes, re-skinning less of a thing.Reskinning is as applicable to 5E as to any past edition.
I want to reiterate here, Tony, how much I enjoy and appreciate the clarity with which you elucidate game design principles. Our preferences are not identical but I enjoy your posts. Keep it up!I disagree. Re-skinning was less applicable in classic D&D, for example - 2e even had a spell, Sense Shifting, to make re-skinning happen with spells, mechanically (3e had a feat, Spell Thematics, to a similar end). AFAIK, 5e retained the 3e convention of letting players describe their PCs and gear, so the door to re-skinning equipment and even, to an extent, race, remains open. 4e expanded that to 'powers' (and almost everything was 'powers') segregating natural-language 'fluff' from keyword-heavy jargon 'rules text,' but 5e has pulled back from those excesses. Fluff and crunch are more closely intertwined, classes and their abilities and spells, better differentiated, and language more natural, as a result. And, yes, re-skinning less of a thing.
Not that a DM can't - as you clearly have - make whatever changes are needed to cover some concept not handled in the game as presented. It's just more than mere re-skinning, and in the DM's bailiwick, rather than the players'.
The barbarian is a very cool class, but it does suffer a bit from the fact that it attempts to mix two concepts - one being the "foreigner/nomad/tribal/less civilized" warrior and the other being the "raging warrior". If you think about it, not all nomads are battle-ragers. In fact I would suspect that the average tribal/nomad warrior with class is a ranger, not a barbarian.
But what if you want to do a battle-raging person who is *not* a foreigner/tribal/nomad person? You enjoy the mechanics and playstyle, but the roleplaying aspect isn't up your alley?
I see 5e as even more open to customization than other editions. Backgrounds, and the ability to make a custom background even for AL play leads me to this conclusion. While customization and reflavoring are not the same, they are very closely related. I see 5e as one of the most open ended editions thus far.
It was a hypothetical example (one that came up in other discussions before the mystic was floated), but that was the point, that it was an example of re-skinning inevitably 'touching' the third-rail of mechanics.the example you gave of the player in your group reflavoring the sorcerer into a scion, imo is not reflavoring or even reskinning, there is a direct rules change in that his "magic" is not magic and therefore can't be detected or dispelled as such.
That's a fine, perfectly clear way of saying it, and I don't disagree. It's just that the line between 'flavor' and 'rules' can be very blurry. That's the case in 5e's natural language approach, and it puts re-flavoring, like rule changes, in the DM's court. Which, really, is where any sort of rulings belong.I might be using the wrong words or even, be discussing something completely different, but there is a huge difference between reflavoring something, and actually changing any game mechanics involved.
DM Empowerment makes 5e enormously flexible and customizable. Work with the DM, and you should be able to play any character you can imagine. But 'reflavoring' without changing any rules (and thus, theoretically over/under the DM's head/nose) is a lot trickier, because it means teasing flavor from rules text, and, IMHO, working with the DM to customize flavor&rules is the better approach. (In part because they can end up being the same thing, perhaps even unexpectedly.)I feel that 5e is the most open and flexible system, and I feel that reflavoring without changing any rules is encouraged.
Always a safe assumption. ;>*blink*
Tony, I can only assume your experience with 4E was vastly different than mine.
3e gave the player license to choose the appearance of his character and gear, that's re-skinning to a limited degree. I don't recall DM approval being needed, but I could be wrong, it's been a while. 4e did the same, and extended it to the flavor text of powers. If you wanted a keyword to change - like the type of damage your spell inflicted - you'd've certainly needed the DM's change-the-rules authority.I never saw anyone assume that reskinning in 4E somehow didn't require DM approval; with all the reskinning I've seen in any edition, 4E included, it was always understood that all of it needed DM approval.