The Oblivion Remaster Is Releasing Today. This Is Not A Drill.

Yeah, I'm the same level. I did do Kvatch just to get the Oblivion Gates spawned into the world, and the Mages' Guild recommendations to get access to spellmaking, but aside from that just doing small quests and exploration. Playing an archer / Destruction magic combo, but Destruction levels ridiculously faster than archery, I've already maxed it out without seriously trying.
Oh, I didn’t do the Kvatch quest yet but the gates have already spawned in my world. Haven’t entered any though.
 

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Oh, I didn’t do the Kvatch quest yet but the gates have already spawned in my world. Haven’t entered any though.
Yeah, that's apparently an intermittent bug - sometimes they'll spawn in right from the start, sometimes they'll only appear once you complete the triggering quest. For me they only showed up after Kvatch.

I've done a few, to get the juicy magic item goodness from the Sigil Stones.
 

Yeah, that's apparently an intermittent bug - sometimes they'll spawn in right from the start, sometimes they'll only appear once you complete the triggering quest. For me they only showed up after Kvatch.
It is presumably a fairly common bug, because I've literally never seen the gates wait for me to actually get to Kvatch on the original Oblivion, and they didn't in the remaster either! Often they do wait until I'm in the "bottom left" of the map at least, so I think there must be a state in-between "show up from the start" and "show up after Kvatch", like maybe "show up after you get to within a certain distance of Kvatch"?

And yeah it's pretty annoying how quickly Destruction levels up now. I think they need to tweak spell levelling quite a lot - it's pretty much fine sub-50, but they need to put a curve or gradient or something on it after that.
 

And yeah it's pretty annoying how quickly Destruction levels up now. I think they need to tweak spell levelling quite a lot - it's pretty much fine sub-50, but they need to put a curve or gradient or something on it after that.
It is now proportional to how powerful the spell you're casting is, rather than just being a straight progression-per-casting regardless of the spell's cost as it was in the original. But that doesn't really help when it's applied to attack spells, since if you're up against more powerful enemies you're either upgrading to higher-level spells or casting more of the lower-level ones to achieve the same effect.
 

<glares in Aldmeri>
Why do the nicest people always play the most awful elves!?

It is now proportional to how powerful the spell you're casting is, rather than just being a straight progression-per-casting regardless of the spell's cost as it was in the original. But that doesn't really help when it's applied to attack spells, since if you're up against more powerful enemies you're either upgrading to higher-level spells or casting more of the lower-level ones to achieve the same effect.
Yeah, both systems are pretty dire. In the original, it took like literally 17,000 casts to reach max level (at least with one of the spell skills), an unreasonably high number but in this one it takes like, a few hundred? If that! An unreasonably low number!

Goldilocks us!
 

Yeah, both systems are pretty dire. In the original, it took like literally 17,000 casts to reach max level (at least with one of the spell skills), an unreasonably high number but in this one it takes like, a few hundred? If that! An unreasonably low number!

Goldilocks us!
I think the issue is trying to use the same system across all types of spells. A lot of the other schools won't have the same ramp-up in power / number of castings as Destruction does, so they do take awhile to level.
 


I think the issue is trying to use the same system across all types of spells. A lot of the other schools won't have the same ramp-up in power / number of castings as Destruction does, so they do take awhile to level.
They could just take a page out of Skyrim's book and throw a multiplier on the xp gained every time a skill is used. Xp gained = mana cost * school multiplier. Or change the xp needed to level up for each skill. Whichever is easier.
 



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