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The Official 5E Version Of Doctor Who Is Coming In Just 2 Weeks!
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<blockquote data-quote="Jer" data-source="post: 8689763" data-attributes="member: 19857"><p>I mean, every weapon is lethal - often even weapons that were designed to be non-lethal can be accidentally or purposefully used to kill someone. A dagger to the stomach is going to kill you as much as a Dalek's disintegration beam will. So in that sense hp make as much sense as they do in D&D or other games that use a hit point scheme like D&D's.</p><p></p><p>Where they don't make a lot of sense is in the context of a game that is de-emphasizing combat. And it isn't that they don't make sense from a mechanical perspective, it's more that having a giant pool of hit points that are never touched because you're not supposed to be fighting is weird and also probably counter-productive (players are IME quite good at using the resources on their character sheet, so if there are hit points there and the only way to spend them is through combat, that means they should be getting into combat). Having alternative uses for spending those points in a non-combat way can help to emphasize the feel of the game as one where folks are not supposed to be getting into combat (because now you don't want to waste those points on reducing damage when you could be using them for something cool instead).</p></blockquote><p></p>
[QUOTE="Jer, post: 8689763, member: 19857"] I mean, every weapon is lethal - often even weapons that were designed to be non-lethal can be accidentally or purposefully used to kill someone. A dagger to the stomach is going to kill you as much as a Dalek's disintegration beam will. So in that sense hp make as much sense as they do in D&D or other games that use a hit point scheme like D&D's. Where they don't make a lot of sense is in the context of a game that is de-emphasizing combat. And it isn't that they don't make sense from a mechanical perspective, it's more that having a giant pool of hit points that are never touched because you're not supposed to be fighting is weird and also probably counter-productive (players are IME quite good at using the resources on their character sheet, so if there are hit points there and the only way to spend them is through combat, that means they should be getting into combat). Having alternative uses for spending those points in a non-combat way can help to emphasize the feel of the game as one where folks are not supposed to be getting into combat (because now you don't want to waste those points on reducing damage when you could be using them for something cool instead). [/QUOTE]
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The Official 5E Version Of Doctor Who Is Coming In Just 2 Weeks!
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