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<blockquote data-quote="Shiroiken" data-source="post: 7896308" data-attributes="member: 6775477"><p>Probably the most noteworthy thing that comes to mind was in my first 5E campaign. I was running a Greyhawk campaign using a series of awesome adventures that I tied together into a fairly cohesive story. During one of the adventures, they rescued a female wood elf ranger who was captured by giants (she was the survivor of a failed scouting mission). After the adventure, I decided to have her stick around as a love interest to the high elf PC (eldritch knight archer), and gave her PC type stats. </p><p></p><p>Several sessions later, they're in the Hall of the Fire Giant King, and the party is trapped by a patrol of giants. They're hidden behind a secret door in a passage, but the hall is the only way out. Resources are low, and a long rest is impossible, as some of the giants know about the secret passage. The NPC offers to move to the other side of the secret passage, create a diversion, then run back into the secret passage, giving the others time to escape as they chase her. With her stealth, she could evade capture on her own, and would (theoretically) escape afterwards. </p><p></p><p>The distraction didn't work, as the giants managed to roll better initiative (-1 vs. +9) and killed her in one round (dead dead, not unconscious). The party burst out of the secret passage and attacked with everything they had. It was a furious battle, and I couldn't figure out why. After a few rounds, I heard one of the players say "hurry up, we've only got a few rounds left!" They were attacking the giants in a near suicidal run... so the Paladin could cast Revivify on the NPC! I was amazed at how much they cared for her; despite not being a PC, she was "one of their own."</p><p></p><p>We had someone who tried this, and it didn't go well. The lag on loading the documents was awful! I've usually been a careful notetaker, so I always appreciate it when a player takes really good notes.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7896308, member: 6775477"] Probably the most noteworthy thing that comes to mind was in my first 5E campaign. I was running a Greyhawk campaign using a series of awesome adventures that I tied together into a fairly cohesive story. During one of the adventures, they rescued a female wood elf ranger who was captured by giants (she was the survivor of a failed scouting mission). After the adventure, I decided to have her stick around as a love interest to the high elf PC (eldritch knight archer), and gave her PC type stats. Several sessions later, they're in the Hall of the Fire Giant King, and the party is trapped by a patrol of giants. They're hidden behind a secret door in a passage, but the hall is the only way out. Resources are low, and a long rest is impossible, as some of the giants know about the secret passage. The NPC offers to move to the other side of the secret passage, create a diversion, then run back into the secret passage, giving the others time to escape as they chase her. With her stealth, she could evade capture on her own, and would (theoretically) escape afterwards. The distraction didn't work, as the giants managed to roll better initiative (-1 vs. +9) and killed her in one round (dead dead, not unconscious). The party burst out of the secret passage and attacked with everything they had. It was a furious battle, and I couldn't figure out why. After a few rounds, I heard one of the players say "hurry up, we've only got a few rounds left!" They were attacking the giants in a near suicidal run... so the Paladin could cast Revivify on the NPC! I was amazed at how much they cared for her; despite not being a PC, she was "one of their own." We had someone who tried this, and it didn't go well. The lag on loading the documents was awful! I've usually been a careful notetaker, so I always appreciate it when a player takes really good notes. [/QUOTE]
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