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The one fighter to rule them all....
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<blockquote data-quote="TheRelinquished" data-source="post: 2761419" data-attributes="member: 33150"><p>(Beware: Long Post.)</p><p>(Note: Skip to very bottom for short version.)</p><p>So the story starts with the first campaign I ever participated in with my current group. It was set in Eberron and included three players: myself, my friend Steven, our DM, and our friend James. We began with a group of three PCs--my elven sorc, Steven's warforged fighter, and James' gnome ranger. But the campaign was poorly organized and we soon became bored. James left, and our DM was tired of sitting out on the action. So, we decided to spice things up a bit....</p><p></p><p>First of all, our DM added a paladin to our group as his character. Then Steven and I adopted new characters to pair up with our old ones, essentially putting us in control of two PCs at once (possibly not the best idea). Steven made a swashbuckler, and I made a human fighter.</p><p></p><p>It wasn't more than a month later when our DM decided that our party had become out of balance and that my human fighter was "too well made" to continue in this game. Thus, we retired our characters and started a new campaign.</p><p></p><p>Having been recently reminded of that old fighter, I decided that I would take it upon myself to attempt to design "The One [Human] Fighter to Rule Them All".</p><p></p><p>I first decided that it had to be of high level, but not of a level so high that it would seem ridiculous to anyone who hadn't played a character in the teens. I settled on level 10 as a happy midpoint. From there I decided that the character would have to be offensively and defensively versatile, and that none of its attributes could fail to compliment the character's strengths.</p><p></p><p>Since I play high power campaigns, I allowed myself to use a set of remarkable stats that I'd rolled up sometime ago--all sixteens. I decided this would not only increase the character's formidability a great deal, but would round it out in terms of skills, and other stat based benefits, leaving it with no obvious vulnerabilities.</p><p></p><p>The feats make the fighter, so I followed a Two-Weapon theme that I used with my previous fighter, and paired it with what are possibly my two favorite feats in D&D: Combat Expertise, and Improved Combat Expertise. Then I built the rest around a fantastic trip feat that I found in Complete Warrior, leaving me with a warrior as capable as Lancelot and as invulnerable as Achilles.</p><p></p><p>I complimented his style with some nice items that fit into his budget based on the guidelines for starting gold in the DM's Guide, including a pair of Keen weapons and a Breastplate with Medium Fortification. This added the killing edge to my fighter.</p><p></p><p>Last to be decided were his skills, which I decided based on his personality and style. Here you'll see I included Knowledge (tactics), what I consider to be a fighter class skill which first appeared to me in a PC class called the Shinobi, that I have house-ruled in to my games. This is because I believe all [literate] classes should have a Knowledge skill and because I subscribe to Rich Burlew's ideas concerning the modified rules for Knowledge skills (<a href="http://www.giantitp.com/Func0019.html" target="_blank">http://www.giantitp.com/Func0019.html</a>). All skills listed are skills that have a modifier other than the characters ability scores.</p><p></p><p>And now we come to the fighter himself (yes, himself). I present to you, the one fighter to rule them all, per the file attached to this post. I beseech your opinions.</p><p></p><p>(If you've skipped down to here, then here it is: I'm very good with human fighters, and I thought I could make one of the best ever. So go ahead and view it's stats on the file attached to this post and tell me what you think.)</p></blockquote><p></p>
[QUOTE="TheRelinquished, post: 2761419, member: 33150"] (Beware: Long Post.) (Note: Skip to very bottom for short version.) So the story starts with the first campaign I ever participated in with my current group. It was set in Eberron and included three players: myself, my friend Steven, our DM, and our friend James. We began with a group of three PCs--my elven sorc, Steven's warforged fighter, and James' gnome ranger. But the campaign was poorly organized and we soon became bored. James left, and our DM was tired of sitting out on the action. So, we decided to spice things up a bit.... First of all, our DM added a paladin to our group as his character. Then Steven and I adopted new characters to pair up with our old ones, essentially putting us in control of two PCs at once (possibly not the best idea). Steven made a swashbuckler, and I made a human fighter. It wasn't more than a month later when our DM decided that our party had become out of balance and that my human fighter was "too well made" to continue in this game. Thus, we retired our characters and started a new campaign. Having been recently reminded of that old fighter, I decided that I would take it upon myself to attempt to design "The One [Human] Fighter to Rule Them All". I first decided that it had to be of high level, but not of a level so high that it would seem ridiculous to anyone who hadn't played a character in the teens. I settled on level 10 as a happy midpoint. From there I decided that the character would have to be offensively and defensively versatile, and that none of its attributes could fail to compliment the character's strengths. Since I play high power campaigns, I allowed myself to use a set of remarkable stats that I'd rolled up sometime ago--all sixteens. I decided this would not only increase the character's formidability a great deal, but would round it out in terms of skills, and other stat based benefits, leaving it with no obvious vulnerabilities. The feats make the fighter, so I followed a Two-Weapon theme that I used with my previous fighter, and paired it with what are possibly my two favorite feats in D&D: Combat Expertise, and Improved Combat Expertise. Then I built the rest around a fantastic trip feat that I found in Complete Warrior, leaving me with a warrior as capable as Lancelot and as invulnerable as Achilles. I complimented his style with some nice items that fit into his budget based on the guidelines for starting gold in the DM's Guide, including a pair of Keen weapons and a Breastplate with Medium Fortification. This added the killing edge to my fighter. Last to be decided were his skills, which I decided based on his personality and style. Here you'll see I included Knowledge (tactics), what I consider to be a fighter class skill which first appeared to me in a PC class called the Shinobi, that I have house-ruled in to my games. This is because I believe all [literate] classes should have a Knowledge skill and because I subscribe to Rich Burlew's ideas concerning the modified rules for Knowledge skills ([url]http://www.giantitp.com/Func0019.html[/url]). All skills listed are skills that have a modifier other than the characters ability scores. And now we come to the fighter himself (yes, himself). I present to you, the one fighter to rule them all, per the file attached to this post. I beseech your opinions. (If you've skipped down to here, then here it is: I'm very good with human fighters, and I thought I could make one of the best ever. So go ahead and view it's stats on the file attached to this post and tell me what you think.) [/QUOTE]
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