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The one fighter to rule them all....
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<blockquote data-quote="TheRelinquished" data-source="post: 2762205" data-attributes="member: 33150"><p>I thought the same thing about ranged weapons, but I can't quite decide what to use. With my last fighter, I carried a Greatsword, a pair of throwing axes, and a pair of daggers. That way I could switch between styles at any moment--single weapon, two weapon, and throwing. With more than one option for each style, of course.</p><p></p><p>I'm inclined to think that he should use a bow, perhaps a Mighty Composite Longbow. That way he can still get all of his attacks (as opposed to a crossbow) and his strength modifier. Make it a +1 for being level 10 (I still had money left over from his starting gold anyway) and I think that would do it, hmm?</p><p></p><p>Energy weapons? That may be a good idea. Though DR concerns me. Even a lowly Planetouched can overcome that ability :/. Do you suggest any one in particular? </p><p></p><p>(view document attached to this reply for changes)</p><p></p><p>And I'm glad that you like my choice to take a Knowledge skill. It's one of my many attempts to drag the fighter away from the "big dumb swordsman" stereotype. ^_^</p><p></p><p>Post Scriptum:</p><p>To all readers--in case you can't see the mainest one-on-one tactic that this fighter uses in combat, it's actually based on putting the opponent down and kicking the bejezus out of him, as it were. </p><p></p><p>Full defense, Dodge and full Combat Expertise with both weapons first round. That gives an AC boost of 15 for a total of 39 AC. Assuming the resulting attack on him fails, he then gets to activate his defensive throw feat and attempt to trip the opponent.</p><p></p><p>When and if he succeeds, he takes a full attack action the next round and launches four attacks. Then if the opponent tries to act, they just provoke rampant attacks of opportunity. It's rather viscious.</p><p></p><p>[EDIT]</p><p>Thanks for the correction. I must've read the SRD wrong. It is 75%.</p></blockquote><p></p>
[QUOTE="TheRelinquished, post: 2762205, member: 33150"] I thought the same thing about ranged weapons, but I can't quite decide what to use. With my last fighter, I carried a Greatsword, a pair of throwing axes, and a pair of daggers. That way I could switch between styles at any moment--single weapon, two weapon, and throwing. With more than one option for each style, of course. I'm inclined to think that he should use a bow, perhaps a Mighty Composite Longbow. That way he can still get all of his attacks (as opposed to a crossbow) and his strength modifier. Make it a +1 for being level 10 (I still had money left over from his starting gold anyway) and I think that would do it, hmm? Energy weapons? That may be a good idea. Though DR concerns me. Even a lowly Planetouched can overcome that ability :/. Do you suggest any one in particular? (view document attached to this reply for changes) And I'm glad that you like my choice to take a Knowledge skill. It's one of my many attempts to drag the fighter away from the "big dumb swordsman" stereotype. ^_^ Post Scriptum: To all readers--in case you can't see the mainest one-on-one tactic that this fighter uses in combat, it's actually based on putting the opponent down and kicking the bejezus out of him, as it were. Full defense, Dodge and full Combat Expertise with both weapons first round. That gives an AC boost of 15 for a total of 39 AC. Assuming the resulting attack on him fails, he then gets to activate his defensive throw feat and attempt to trip the opponent. When and if he succeeds, he takes a full attack action the next round and launches four attacks. Then if the opponent tries to act, they just provoke rampant attacks of opportunity. It's rather viscious. [EDIT] Thanks for the correction. I must've read the SRD wrong. It is 75%. [/QUOTE]
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