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The one fighter to rule them all....
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<blockquote data-quote="Fighter1" data-source="post: 2769884" data-attributes="member: 39381"><p>Your fighter looks good; but there is a couple of things I am unsure of:</p><p></p><p><strong>Weapons</strong></p><p>You do need a ranged weapon; with those high ability scores getting Quick Draw and using javelins would work quite well. </p><p></p><p>As far as keen goes; it is OK but given the incremental costs of an enhanced weapon I would say the feat Improved Critical is a more worthwhile investment</p><p></p><p><strong>Tumble</strong> <em>From the SRD</em> :</p><p></p><p></p><p>In medium armor your slowed from 30’ to 20’. Even if somehow you bump it back up to 30’ I would still call it as being slowed; as the “slowing” is meant to represent encumbrance from armor just like the Armor Check.</p><p></p><p><strong>Other Skill Choices</strong>: It seems you may be over in your allotted skill points. I count 87 as opposed to 78; perhaps I am missing a synergy or two at first glance but that does not make up the difference (I could be off on this; just a quick observation)</p><p></p><p>Your skills are all over the place; some of those skills you have are not really useful to a fighter type – but then again that is my opinion (call my old-fashioned in my skill selections!)</p><p></p><p>I have almost always played 3.0/3.5 in a 40 point buy system. With your character here you have a 60-point buy Using the normal scenario of an 8 base; 1 point for 9-14, 2 points for 15-16 and 3 points for 17-18 plus the two points from levels (4th and 8th). This allows you to take more advantage of various feats; like a good strength and dexterity and intelligence…i.e. Attack & damage rolls, TWF feats and CE. </p><p></p><p>Overall This guy looks pretty good for a TWF. You seem to have some solid and creative ideas on how to build and use a character - I would love to see you build something within a 40-point buy framework to see what you came up with.</p><p></p><p>In any event - my experiences with success have been different. I have found that the sword and shield works best (yup I am old fashioned – the old sword & board!). </p><p></p><p>Why? Because you have the offensive and defensive balance without incurring penalties by default like you do with TWF and using CE a whole lot; you have more choices you can make. Not to mention that TWF sucks up feats like a vacuum and also forces you to push attribute scores into more places; such as Strength and Dexterity instead of just Strength and a moderate Dexterity (noting I am referring to a more average set of scores). I know that in some situations a TWF is better, and in others a two handed weapon is better – but think about it – the sword & board is good at ANY situation. Plus he does not have a set of must have feats ahead of him – there are more choices he can make.</p><p></p><p>But all of that is open to opinion; some prefer the additional attacks of TWF and don’t care about the penalties, others the extra damage of using a two handed weapon…me – I’m in the middle – that is just what I have found to be the most effective in the campaigns I have been a part of. </p><p>.</p><p> </p><p></p><p>At 10th level one of my most favorite PC’s had the following:</p><p>1. Weapon Focus - Long Sword</p><p>2. Greater Weapon Focus - Long Sword</p><p>3. Weapon Specialization - Long Sword</p><p>4. Improved Critical - Long Sword</p><p>5. Power Attack</p><p>6. Cleave</p><p>7. Great Cleave</p><p>8. Improved Bull Rush</p><p>9. Quick Draw</p><p>10. Iron Will</p><p>11. Endurance (he wore medium armor; had a higher Dex Score (16))</p><p></p><p>At 12th Level he took Shock Trooper (awesome feat!) and Greater Weapon Specialization.</p></blockquote><p></p>
[QUOTE="Fighter1, post: 2769884, member: 39381"] Your fighter looks good; but there is a couple of things I am unsure of: [B]Weapons[/B] You do need a ranged weapon; with those high ability scores getting Quick Draw and using javelins would work quite well. As far as keen goes; it is OK but given the incremental costs of an enhanced weapon I would say the feat Improved Critical is a more worthwhile investment [B]Tumble[/B] [I]From the SRD[/I] : In medium armor your slowed from 30’ to 20’. Even if somehow you bump it back up to 30’ I would still call it as being slowed; as the “slowing” is meant to represent encumbrance from armor just like the Armor Check. [B]Other Skill Choices[/B]: It seems you may be over in your allotted skill points. I count 87 as opposed to 78; perhaps I am missing a synergy or two at first glance but that does not make up the difference (I could be off on this; just a quick observation) Your skills are all over the place; some of those skills you have are not really useful to a fighter type – but then again that is my opinion (call my old-fashioned in my skill selections!) I have almost always played 3.0/3.5 in a 40 point buy system. With your character here you have a 60-point buy Using the normal scenario of an 8 base; 1 point for 9-14, 2 points for 15-16 and 3 points for 17-18 plus the two points from levels (4th and 8th). This allows you to take more advantage of various feats; like a good strength and dexterity and intelligence…i.e. Attack & damage rolls, TWF feats and CE. Overall This guy looks pretty good for a TWF. You seem to have some solid and creative ideas on how to build and use a character - I would love to see you build something within a 40-point buy framework to see what you came up with. In any event - my experiences with success have been different. I have found that the sword and shield works best (yup I am old fashioned – the old sword & board!). Why? Because you have the offensive and defensive balance without incurring penalties by default like you do with TWF and using CE a whole lot; you have more choices you can make. Not to mention that TWF sucks up feats like a vacuum and also forces you to push attribute scores into more places; such as Strength and Dexterity instead of just Strength and a moderate Dexterity (noting I am referring to a more average set of scores). I know that in some situations a TWF is better, and in others a two handed weapon is better – but think about it – the sword & board is good at ANY situation. Plus he does not have a set of must have feats ahead of him – there are more choices he can make. But all of that is open to opinion; some prefer the additional attacks of TWF and don’t care about the penalties, others the extra damage of using a two handed weapon…me – I’m in the middle – that is just what I have found to be the most effective in the campaigns I have been a part of. . At 10th level one of my most favorite PC’s had the following: 1. Weapon Focus - Long Sword 2. Greater Weapon Focus - Long Sword 3. Weapon Specialization - Long Sword 4. Improved Critical - Long Sword 5. Power Attack 6. Cleave 7. Great Cleave 8. Improved Bull Rush 9. Quick Draw 10. Iron Will 11. Endurance (he wore medium armor; had a higher Dex Score (16)) At 12th Level he took Shock Trooper (awesome feat!) and Greater Weapon Specialization. [/QUOTE]
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