Burning Wheel, and Prince Valiant, and Maelstrom Storytelling, and Agon 2nd ed, and Apocalypse World, all have a GM who adjudicates action resolution and frames scenes. But I don't think many D&D players would characterise them as "traditional" RPGs. All of them permit players to establish binding outcomes via action resolution that (i) are not confined to combat and (ii) don't depend simply on extrapolation from established fiction.I don't think that is true. FATE is a pretty traditional RPG system, Aspects notwithstanding. Just because the rules allow the players to define Aspects based on die results doesn't mean that they are arbiters of the rules. Players in FATE don't perform any adjudication, and that's the line between traditional RPG and other sorts.