Wednesday, December 24, 2008
Session 2: For The Green God!
Delempar 31st, 17 AD
Sneaking Off Alone
At some point during the night, Isabella awoke with aspirations of finding her way home. She tricked Takeshi into letting her pass, then made for the village Portia mentioned. However, along the way she got hopelessly lost and it took over an hour to find what should have taken five minutes. This left her tired and with acute hypothermia, as the night dipped below freezing.
Her round-about trip to the village threw Takeshi and Portia, who tracked the princess not too long after her departure.
The Village of Angern
Isabella came upon a small, rural village of timber and stone, decorated for a holiday festival of some kind. Most noteworthy was a giant effigy made of evergreens, looming twenty feet tall in the village square, with gifts at its feet. The sign leading in read
Angern.
The community was far too small to have an inn, and nothing seemed open, so she knocked on a random door looking for shelter.
Harlow and Konstanze
A large, blond Norsman answered the door after not too long, looking shocked at the girl before him. Isabella proceded to explain the entire situation she'd found herself in, from the kidnapping to the circus to the escape. She introduced herself as the Princess of Saspien, and name-dropped her parents (though the peasant didn't recognize the names).
The man continued standing dumbfounded, but his wife poked her head out curiously and welcomed the green-eyed girl inside. She sat Isabella by the fire, gave her warm tea and an apple strudel, and chatted, revealing her name to be Konstanze and her husband's Harlow.
Soon Isabella started feeling very sleepy.
Sounds of Battle
Just then the sounds of battle came from outside, the familiar voices of Takeshi and Portia among the din. Isabella leaped up to try and help her friends, but Harlow blocked her way. She angrily insisted he move aside, even as Konstanze tried persuading her to rest. When the Norswoman wacked her upside the head with her rolling pin, the princess realized she'd been poisoned and had had enough.
Kill or Be Killed
The princess launched a magic bolt, one that killed Konstanze instantly. Isabella was as shocked and horrified as Harlow, who attacked the little girl in a emotional rage. She tried to talk him down, but there was no means of doing so. He nearly broke her jaw with one of his wild punches, and she ended up killing him with an orb. The weight of two dead bodies bore down on her conscience, but she fought back tears to rush out and help.
The Cult Attack
Takeshi fought nearly twenty villagers in deep green robes with red leather belts, swinging his swords with great skill, but simply being overwhelmed by the numbers. Portia was unconscious across the lawn, with ten robed villains looming over her.
The half-elf yelled for Isabella to go and get the others, even as he attacked anyone intending to follow her. She was chased out by a sudden, gravel-croak roar from the woods beyond the village, a noise that couldn't have come from any earthly being. The princess ran out blindly into the forest, terrified, but the poison soon took its toll and she passed out in some bushes.
Waking Up Alone
The sun risen and the world warmed, Giers and Hulda awoke to find their camp deserted. However it was odd that both Portia and Takeshi had left the majority of their gear (save their weapons and armor). With some skilled work on the half-giant's part, she cleaned up signs of their camp, collected the other's gear, and read the trio's trail into the unexplored wood.
The Village of Angern
The siblings made their way round-about to Angern, but remained hidden on the fringe, noticing the occasional villager pass by. For the most part these people looked terribly busy, all of them heading for a place beyond the far treeline.
Hulda read the tracks leading in, and with a little more study noticed the signs of a struggle. Giers suggested a closer look.
The Sneaking Shed
The two quickly ran into town, hiding between some nearby sheds. It was from this closer vantage point they noticed Portia and Takeshi's weapons and armor among the offerings at the base of the towering effigy. Attempting to figure out the best coarse of action, sneak or crash, Hulda began emptying her shed. When all of the tools were piled on the side of the house, one last shovel made them all clatter in a loud crash. Luckily no one was home, as all the villagers were siphoning into the deeper wood. The half-giant proceeded to tear the shed from its roots and use the shell as a hiding spot.
Having spotted some trimmed hedge to hide behind closer to the square, Giers was about to move on when he heard a noise from behind. The purple hem of a dress poked from beneath a rattling bush.
Princess Found
It turned out to belong to Isabella, just woken and frightened out of her wits. After she calmed, she explained what had happened. The three were resolved to recover the missing and sneaked on ahead.
The Walrus
Just then a gang entered the square, massing at the foot of the effigy. Three were simple village grunts, two more skilled militia spearmen, and one a massive man looking part giant in his girth, with a bushy mustache and eyebrows and a bald head giving him the likeness of a walrus.
The Walrus briefed his men that a girl had escaped last night (Isabella), but that she'd been poisoned and couldn't have gotten very far. He made it a special point to mention she had green eyes, which drew a few awed murmurs from the men, and that she needed to be taken to The Spirit immediately.
They fanned out and, with a poor attempt at stealth, Giers accidentally made himself known. A grunt cried out, seeing Isabella and a shed as well along with the paladin. The gang quickly mustered and a fight was on.
Village Square Face Off
The grunts swarmed, mostly attacking the paladin, while one spearman opened the shed door and stabbed within. The other spearman launched his spear, and then javelins, for Isabella in the back. The Walrus rushed in last, swinging his mighty cudgel into Giers temple and following up with a vicious headbutt that nearly overwhelmed the ethrey.
However, with more than a few bruises and cuts, the trio managed to slowly pick off the grunts. Hulda crashed the shed overtop The Walrus and killed a spearman, before the leader burst forth in a total frenzy. Isabella tried another sleeping trick, but the great big bastard laughed her off. With a combined effort the siblings managed to stab and pound The Walrus to death, Hulda going absolutely crazy in her violent finish.
At that point, the last grunt ran off into the far woods, while the last militia man dropped his spear and begged his life in exchange for information. Giers agreed, demanding he talk. Isabella, meantime, fired an impressively accurate bolt of magic into the woods. The fleeing grunt released a shrill scream, then there was silence.
Hulda, covered in blood, standing before five corpses, ran off crying and found the sanctity of another shed.
The Spearman's Tale
Though a realtively young Norsman with strawberry blond hair, the spearman had the soul of an old cynic, and it took a bit of back and forth with Giers and the flight of the half-giant before he talked.
He told of a time when the village of Angern was barely scraping an existence, filled with famine and pestilence, and beset on all sides by the darker things that lurked The Black Forest. In their most desperate hour, Nor (the god of The Kingdom) was deaf and mute to their prayers. But something else listened, a prophet of The Green God called The Spirit of Winter. The Spirit fixed all their woes and showed them the path to enlightenment. In return, it only asked the village help send it home, a place it called Paradise. The Spirit would need green eyes, promising to take those lucky few with him. The village gave up their two green-eyed citizens, who the spearman never saw again, but still more were needed. Seasons passed, but always the village seemed locked in winter, nature holding its breath until the eventual time when The Spirit could return home.
Giers demanded to know where the half-elf and the half-goblin were. The spearman directed them to the woods where the grunt ran off to, to The Chapel of The Green God. The half-elf, it was said, had green eyes, and would be accompanying The Spirit to Paradise. Of Portia, he had no knowledge. And with that he swore that was all he knew, and that The Walrus might had known more but would never have talked.
The paladin told him to run, promising to kill him if he ever saw the spearman's face again. The young militia man wasted no time darting down the dirt path and away into the woods, in a direction opposite the chapel.
Giers collected Hulda, comforting her as best he could, and the three made across town toward the far woods.
Spoils
Giers and Isabella both seemed to notice the spectacular make of The Walrus' armor, a blood-dyed leather with the most perfect stitching either had ever seen. The longer they looked at the intricate patterns, the more subtly red skull motifs emerged. Between religious and arcane knowledge, the two figured out its function.
The paladin later offered it to the half-giant, the suit magically adjusting to her great size, and affording her bloodcut protection. Giers also managed to snag a few apples and dired plums to supplement their rations, all of which proved safe to eat.
Burn the Effigy Down
Hulda only half-focused on the spoils, staring up at the monstrous evergreen effigy. It seemed to stare back down from behind its shaggy boughs. Without hesistation, Isabella angrily ignited the behemoth, its dry limbs quickly catching. From there the ribbons of the dancing pole it propped on lit, and traced back to the cottage roofs. In a matter of minutes, Angern was burning.
The Ancient Churchyard
Passing through the wood on a few minutes hike, they found the corpse of the fled grunt. Stepping over him, the trio followed an old trail and into an incredibly old, overgrown churchyard. Faded, bent, moss-covered headstones, obelisks and occasional statues peppered a soggy, uneven graveyard, all of it surrounding a triangular stone chapel. It looked like an old church of Nor, consumed by ivy and moss and roots, as if nature were slowly reclaiming it.
Ghoulish Ambush
Isabella put out her guiding light a little late, leading the others into the churchyard and alerting the chapel guardians. Two vile ghouls leaped out from behind headstones. Both looked entirely decrepit, with leech-gray skin and faces like mashed blueberry pie. Their jaws worked well enough, bare of flesh and hungrily chattering. One leaped for Isabella, and the other sunk its paralyzing claws into Giers.
The trio would soon know the pain-wracked paralysis of ghoul claws, as they were gored and gutted throughout the struggle. One even managed to take a bite out of Giers neck, tearing feathers and flesh with bloody revel. Hulda had an answer for that, when she hammered a ghoul's head down into its neck, then proceeded to fling it like a zom-bomb at the real menace of the churchyard...
Dark Skull
The undead were but natives sprung in defense of their unhallow ground. The real guardian of the chapel appeared just after the surprise attack, stepping out from behind a mossy angel monument. He was a tall man in deep green robes and a blackened skull mask, silent and menacing, watching the ghouls battle for a time in wicked anticipation.
Isabella threw an orb at this ominous figure, this Dark Skull, immediately fearing his presence, but he casually sidestepped and the magic blew the angel's head off. Taking the hilt of the angel's stone greatsword, he tore the blade from its frozen grip, testing its balance with a few swipes. Then he removed his skull mask, which stuck a little and pulled long strands of slime, revealing a magically enhanced horror of twistedness, bare of flesh and half-melted. The group stole themselves against the sight, and Dark Skull charged the frightened princess, hacking into her easily.
Earning His Scars
Hulda tossed Giers to Isabella's rescue, though his spear was deflected into the ground. He sufficiently managed to draw the ire of Dark Skull, though, who taunted in a cold, aristocratic voice. Apparently he too wanted Isabella and Giers' green eyes so The Spirit could return to Paradise, whereupon the entity would restore his beautiful features lost long ago in some obviously horrible way.
A cutting comment from Giers fueled Dark Skull's next vicious slash across the boy's face, ruining it utterly. Giers, even after healing, had truly earned a scar, what would undoubtedly make his father proud... if he lived to ever show him. The paladin tried to respond with his own ruinous strike, only to have his spear deflected yet again by Dark Skull's superior skill.
That wasn't to say Dark Skull wasn't struck some of the time, but as his robes were torn by the effort they revealed a flawless black platemail underneath.
Impudent Brats
An unexpectedly strong strike against Dark Skull unleashed his temper and with a supernatural roar flung the children ten feet and on their backs. As they slowly rose, the black knight pressed his advantage.
Dark Skull charged, but mere steps from the trio was swallowed by the forest shadows, only to leap out of the shade of a headstone behind the three scions. He stabbed Isabella through the chest.
The Princess of Saspien choked on her own blood and fell dying, saved only by the holy touch of Giers.
Hulda Smash!
Inspired to heroics as her allies were slowly bested, Hulda flew into a barbarian rage, one that knocked the seasoned dark warrior back, brutalizing his face and his body beneath the armor. He stumbled in disbelief, falling to the ground and screeching a final defiance before the half-giant smashed his head like a melon.
Ominous Chanting
The group looted what they could from him, Giers taking the armor and Hulda the healing potion, and gathered their strength for what would undoubtedly be a dark and perilous plunge into The Chapel of The Green God!
Ominous chanting rose from the vaults of the overgrown church, converted by the isolated peasantry and prophetic Spirit of Winter into a worshipped bastion for a mysterious, alien entity.
Experience: 350 per person (570 total thus far)
Loot: +1 Bloodcut Leather Armor (Hulda), Ebon Platemail (Giers), 1 Potion of Healing (Hulda), a stone greatsword, a red leather belt with pouches, a blackened skull mask, apples and dried plums
Money: 130 gp
NPCs:
Harlow (dead)
Konstanze (dead)
The Walrus (dead)
The Spearman
Dark Skull (dead)
Monsters: Human Gangmembers, Angern Militia, Ghouls
Places: The Village of Angern, The Ancient Churchyard, Chapel of The Green God
Organizations: Cult of The Green God