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The paladin conundrum
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<blockquote data-quote="n0nym" data-source="post: 6704986" data-attributes="member: 6801533"><p>Hi everyone,</p><p></p><p>It's my first thread here so I guess a quick introduction is in order. I'm currently DMing a Dark Sun Campaign that started with the events of the 2nd edition scenarios Freedom and Road to Urik. We're up to the second part of the campaign (PCs are lvl7) and having a blast.</p><p></p><p>Roleplay-wise, everything has been fun so far. 5th edition gives everyone its chance to shine socially I think and even though some gameplay mechanics have been a problem (Stealthing in combat with Cunning Action), we all like the game system a lot more than 3rd edition or Pathfinder.</p><p></p><p>However, one thing is starting to bother the PCs : our Oath of Vengeance Paladin.</p><p></p><p>In my campaign, Templars (the loyal servants of the BBEGs in Dark Sun) are either Paladins or Clerics. One of the PCs chose to play a spy from Balic (an ennemy city) and represented him with the Paladin class.</p><p></p><p>But be it in combat or out of combat, the Paladin now outshines everyone in the game. He deals tons of damage with Smite and Vow of enmity (short rest), tanks attacks and spells alike with his high AC and Saving Throws, cures poisons, diseases, hit points and can stand his own in any kind of social situation thanks to his high Charisma.</p><p></p><p>Everything the others can do, he does it better.</p><p></p><p>One of my problems is that I'm running fewer encounters than recommanded (2 or 3 a day at most). Usually, he's got enough Smites to deal quickly with any serious threat while the others mob up the weaker ennemies. And the problem will only grow as he gains levels, since I'm not planning on running more encounters per day and he will get more and more spell slots to burn.</p><p></p><p>The other problem lies in his Lay on hands ability which basically negates any kind of "poison game". Think of Joeffrey's wedding in Game of Thrones. Imagine one of his kingsguard simply walking in and curing him with a touch. That would have been anti-climatic. </p><p></p><p>I'm looking for suggestions on how to allow the other players to shine, either by nerfing the Paladin abilities or by creating situations where he will have to stand back to give the others their time under the spotlights.</p><p></p><p>Thanks for reading !</p><p></p><p>PS : the other players are a lvl7 Arcane Trickster (psionic instead of magic), lvl7 Hunter Ranger (the one that suffers the most from this situation) and lvl7/1 Elemental monk / Warlock.</p></blockquote><p></p>
[QUOTE="n0nym, post: 6704986, member: 6801533"] Hi everyone, It's my first thread here so I guess a quick introduction is in order. I'm currently DMing a Dark Sun Campaign that started with the events of the 2nd edition scenarios Freedom and Road to Urik. We're up to the second part of the campaign (PCs are lvl7) and having a blast. Roleplay-wise, everything has been fun so far. 5th edition gives everyone its chance to shine socially I think and even though some gameplay mechanics have been a problem (Stealthing in combat with Cunning Action), we all like the game system a lot more than 3rd edition or Pathfinder. However, one thing is starting to bother the PCs : our Oath of Vengeance Paladin. In my campaign, Templars (the loyal servants of the BBEGs in Dark Sun) are either Paladins or Clerics. One of the PCs chose to play a spy from Balic (an ennemy city) and represented him with the Paladin class. But be it in combat or out of combat, the Paladin now outshines everyone in the game. He deals tons of damage with Smite and Vow of enmity (short rest), tanks attacks and spells alike with his high AC and Saving Throws, cures poisons, diseases, hit points and can stand his own in any kind of social situation thanks to his high Charisma. Everything the others can do, he does it better. One of my problems is that I'm running fewer encounters than recommanded (2 or 3 a day at most). Usually, he's got enough Smites to deal quickly with any serious threat while the others mob up the weaker ennemies. And the problem will only grow as he gains levels, since I'm not planning on running more encounters per day and he will get more and more spell slots to burn. The other problem lies in his Lay on hands ability which basically negates any kind of "poison game". Think of Joeffrey's wedding in Game of Thrones. Imagine one of his kingsguard simply walking in and curing him with a touch. That would have been anti-climatic. I'm looking for suggestions on how to allow the other players to shine, either by nerfing the Paladin abilities or by creating situations where he will have to stand back to give the others their time under the spotlights. Thanks for reading ! PS : the other players are a lvl7 Arcane Trickster (psionic instead of magic), lvl7 Hunter Ranger (the one that suffers the most from this situation) and lvl7/1 Elemental monk / Warlock. [/QUOTE]
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