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The paladin conundrum
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<blockquote data-quote="Wik" data-source="post: 6705130" data-attributes="member: 40177"><p>First off - well done for Dark Sun! It is, by far, my favourite setting, and I can't wait to run a 5e DS game eventually. </p><p></p><p>Second - there are all sorts of fun ways to hinder the paladin. You could have enemy templars come after him... say, a couple of Gulgite Headhunters (Judagas? I can't recall the name off the top of my head). Or things of the like. </p><p></p><p>A real good option, though, is this - a vengeance paladin is great at focusing damage on one foe. So, why not make sure that your fight has a mob of several foes? If your party is swarmed by, say, dozens of tari or other weak critters with sneak attack, the paladin's smite isn't gonna be great... but every other character in your party can take multiple actions to hurt foes. </p><p></p><p>The ranger can hunters mark a new foe each turn, and kill a tari a go. The arcane trickster should have a few spells that will turn the tides of battle, and can match the paladin in damage output (killing one a round, same as the paladin, really). And your monk will truly shine. </p><p></p><p>Finally... why not just try and up the number of encounters a day? Just because it's dark sun, doesn't mean you can't throw dungeons at the PCs every now and again.</p></blockquote><p></p>
[QUOTE="Wik, post: 6705130, member: 40177"] First off - well done for Dark Sun! It is, by far, my favourite setting, and I can't wait to run a 5e DS game eventually. Second - there are all sorts of fun ways to hinder the paladin. You could have enemy templars come after him... say, a couple of Gulgite Headhunters (Judagas? I can't recall the name off the top of my head). Or things of the like. A real good option, though, is this - a vengeance paladin is great at focusing damage on one foe. So, why not make sure that your fight has a mob of several foes? If your party is swarmed by, say, dozens of tari or other weak critters with sneak attack, the paladin's smite isn't gonna be great... but every other character in your party can take multiple actions to hurt foes. The ranger can hunters mark a new foe each turn, and kill a tari a go. The arcane trickster should have a few spells that will turn the tides of battle, and can match the paladin in damage output (killing one a round, same as the paladin, really). And your monk will truly shine. Finally... why not just try and up the number of encounters a day? Just because it's dark sun, doesn't mean you can't throw dungeons at the PCs every now and again. [/QUOTE]
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