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The paladin conundrum
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6705171" data-attributes="member: 31506"><p>Welcome to the boards! Paladins are straight up overpowered, and have some broken design behind them, particularly in their aura of protection ability which was designed for an entirely different edition. Fifth edition supposedly has bounded accuracy, which includes saves, and the paladin just craps all over that by adding an extra +2 - 5 to everyone's saves. They also have way too much offense for a what should be a defense based class. </p><p></p><p>This is compounded by 2 of the PC's being elemental monks and a ranger, which are fairly weak classes. </p><p></p><p>Since you, like me, dont want to run MMO style trash encounters, I'd suggest the following nerfs.</p><p></p><p>1) Aura of Protection only grants proficiency. This preserves bounded accuracy.</p><p>2) Remove the smite ability entirely. If you want to smite, spend a spell. The ability to blow spells after you see the roll is currently breaking my combats. </p><p>3) Change diseases/poisons to be require extra uses of cleansing touch, spread to someone when they try and cure it, or just be immune to his cleansing touch.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6705171, member: 31506"] Welcome to the boards! Paladins are straight up overpowered, and have some broken design behind them, particularly in their aura of protection ability which was designed for an entirely different edition. Fifth edition supposedly has bounded accuracy, which includes saves, and the paladin just craps all over that by adding an extra +2 - 5 to everyone's saves. They also have way too much offense for a what should be a defense based class. This is compounded by 2 of the PC's being elemental monks and a ranger, which are fairly weak classes. Since you, like me, dont want to run MMO style trash encounters, I'd suggest the following nerfs. 1) Aura of Protection only grants proficiency. This preserves bounded accuracy. 2) Remove the smite ability entirely. If you want to smite, spend a spell. The ability to blow spells after you see the roll is currently breaking my combats. 3) Change diseases/poisons to be require extra uses of cleansing touch, spread to someone when they try and cure it, or just be immune to his cleansing touch. [/QUOTE]
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