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*Dungeons & Dragons
The paladin conundrum
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<blockquote data-quote="Green1" data-source="post: 6705232" data-attributes="member: 6800543"><p>Do <strong>NOT</strong> take anything ever away from players except in rare situations as it applies to canon powers. Some players are very good players and this should embraced, not nerfed. </p><p></p><p>That said, most Paladin builds have A LOT of trouble versus ranged attackers. Try enemy archers. They can hit with no penalty up to 150 ft, which on a battlemat is 30 squares. And, with penalty up to 600 (!). If they have cover or are up on walls or cliffs where you have to climb to get them, this will suck for Mr. Avenger Pally.</p><p></p><p>One of the deals when a melee powerhouse shines is using too small of a battlemat. A lot of times it is not intentional. You may have a limited sized table and when combat happens, you go with something 30 x 30 or a bit bigger which you can move one end of the battlefield to the other in a round just because of play area constraints. If that is the case, just claim more flat surface or you can make 1 square=10 for just that encounter. Or theater of the mind till you can get to them.</p><p></p><p>Arial opponents like manticores also suck for Mr. Pally.</p></blockquote><p></p>
[QUOTE="Green1, post: 6705232, member: 6800543"] Do [b]NOT[/b] take anything ever away from players except in rare situations as it applies to canon powers. Some players are very good players and this should embraced, not nerfed. That said, most Paladin builds have A LOT of trouble versus ranged attackers. Try enemy archers. They can hit with no penalty up to 150 ft, which on a battlemat is 30 squares. And, with penalty up to 600 (!). If they have cover or are up on walls or cliffs where you have to climb to get them, this will suck for Mr. Avenger Pally. One of the deals when a melee powerhouse shines is using too small of a battlemat. A lot of times it is not intentional. You may have a limited sized table and when combat happens, you go with something 30 x 30 or a bit bigger which you can move one end of the battlefield to the other in a round just because of play area constraints. If that is the case, just claim more flat surface or you can make 1 square=10 for just that encounter. Or theater of the mind till you can get to them. Arial opponents like manticores also suck for Mr. Pally. [/QUOTE]
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The paladin conundrum
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