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General Tabletop Discussion
*Dungeons & Dragons
The paladin conundrum
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<blockquote data-quote="n0nym" data-source="post: 6706319" data-attributes="member: 6801533"><p>Well, it's not per-se. It's only an issue because he's better at killing stuff than everyone, and also better (or as good) at doing stuff that should be their specialty. The ranger player is particularly frustrated because the paladin has mostly the same spells, but also gets to convert them to deal crazy damage while the ranger has Primeval Awareness, which everyone finds ridiculously underpowered.</p><p></p><p>But there's more : my players like challenging fights. Unfortunately, if I make fights challenging for the AC21 killing machine paladin, it becomes deadly for everyone else. And if I make it challenging for the others, it's a cakewalk. That's why I was looking for ways to entertain everybody, not just one player. And I think the advice I received here are spot on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="n0nym, post: 6706319, member: 6801533"] Well, it's not per-se. It's only an issue because he's better at killing stuff than everyone, and also better (or as good) at doing stuff that should be their specialty. The ranger player is particularly frustrated because the paladin has mostly the same spells, but also gets to convert them to deal crazy damage while the ranger has Primeval Awareness, which everyone finds ridiculously underpowered. But there's more : my players like challenging fights. Unfortunately, if I make fights challenging for the AC21 killing machine paladin, it becomes deadly for everyone else. And if I make it challenging for the others, it's a cakewalk. That's why I was looking for ways to entertain everybody, not just one player. And I think the advice I received here are spot on. :) [/QUOTE]
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The paladin conundrum
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